So it's become clear to me, its not big objects near big objects that cause horrible CPU usage giving 50000 pings to everyone.
The problem is GRAVITY being placed upon a big object (150,000 block ship etc). E.g. big object enters gravity of a planet = doom.
This has to be fixed. On my server I basically forbid anyone in giant ships going near planets because it takes out a quad core server. It's ridiculous.
It would appear the gravity calculations need a serious rethink (perhaps just affecting the edge blocks of an object - dont know)... but it's clear it needs optimization.
Same with collisions of big objects but thats another lesser problem
Thanks
The problem is GRAVITY being placed upon a big object (150,000 block ship etc). E.g. big object enters gravity of a planet = doom.
This has to be fixed. On my server I basically forbid anyone in giant ships going near planets because it takes out a quad core server. It's ridiculous.
It would appear the gravity calculations need a serious rethink (perhaps just affecting the edge blocks of an object - dont know)... but it's clear it needs optimization.
Same with collisions of big objects but thats another lesser problem
Thanks