glexception: gl_out_of_memory

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    glexception: gl_out_of_memory at 97% loading of new update, every time. Haven't seen anyone mention it so maybe it's just me.

    ATI 5870, Windows 7.
     

    MrFURB

    Madman of the Girders
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    I had this problem briefly. I noticed that when loading it said '32 bit' in the top left corner as well. Downloading 64 bit java seemed to fix it for me. Here's a link to the download page: https://java.com/en/download/manual.jsp
     
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    Thanks for the suggestion but my Java is all good. I think it's something to do with mipmapping, when I disable all options to do with it, it loads. I had to deal with a very similar problem months ago related to bump mapping.
     

    kupu

    Colouring in guy.
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    • Schine
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    Odd, could you try the following and see if it manages to load please?

    If you have 64 bit Java could you check your allocated memory? (First launcher > Options > Memory settings) Just make sure it's allocated correctly, not trying to use more than your system has or too little etc.

    Max Segments; 500
    Shadows; OFF
    Normal mapping; OFF
    Lighting; 64
    Procedural Background; OFF

    In advanced settings,

    Use Array Textures; OFF
    2D compression; ON
    Array comppression; ON
    2D Mipmap; ON
    Texture Array Mipmap; ON

    Those settings should be quite light on the ram, so hopefully it'll help us determine if you are genuinely running out of memory or something weird is going on.