Ever since Cannons were given the recoil effect they seemed more like an annoyance rather then a legit balancing mechanic. Seeing as how Schine is intent on keeping this the only way to fix this is to add something that can counteract it.
Thats why I think Repulsers should be given a recoil dampening effect. Right now the blocks have extremely limited uses (Even when new planets arrive I doubt they will see any more) and have no real use in space. Each block could add a thrust-like stat to an entity that, on a stat/weapon damage ratio, counter a cannon systems recoil. we can even make use of the thrust management menu.
This could even add a interesting dynamic to ship design. Higher powered cannons would require putting more space for repulsers to counter it. Space that could've gone to other systems. If you're limited on space you could allocate thrust to the repulsers but that would be sacrificing overall thrust just to stabilize your cannon shots.
Thats why I think Repulsers should be given a recoil dampening effect. Right now the blocks have extremely limited uses (Even when new planets arrive I doubt they will see any more) and have no real use in space. Each block could add a thrust-like stat to an entity that, on a stat/weapon damage ratio, counter a cannon systems recoil. we can even make use of the thrust management menu.
This could even add a interesting dynamic to ship design. Higher powered cannons would require putting more space for repulsers to counter it. Space that could've gone to other systems. If you're limited on space you could allocate thrust to the repulsers but that would be sacrificing overall thrust just to stabilize your cannon shots.