Read by Schine Give Consoles A Wedge Hitbox So We Can Sit At Them

    Lecic

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    Decorative consoles are great. They just have one slight problem. Unlike wedges, you cannot sit at them, because they have the same hitbox as a full block.




    Until we get custom hitboxes for blocks with LOD, can I recommend giving consoles the same hitbox as a wedge so we can sit at them?

     
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    This suggestion makes sense, and I support it.

    In the meantime, there is a way to achieve these results with the current mechanics: Make a docked ship that contains the core, rail docker, and any decoration you desire, such as these consoles.
     

    Lecic

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    This suggestion makes sense, and I support it.

    In the meantime, there is a way to achieve these results with the current mechanics: Make a docked ship that contains the core, rail docker, and any decoration you desire, such as these consoles.
    Good idea. I'll definitely keep that in mind next time I do an RP build, but since my current build is a PvP build, I'd rather keep the number of docked entities as low as possible.
     
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    No thanks. I think it would be really weird to be able to sit on them.
     

    jayman38

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    I disagree with the OP. I think the console (and any subsequent similar object) should get their own shape as a hitbox, not only to allow seating, but also for more accurate "sparks" sources when small weapons-fire hits (or other source of particles, like system damage sparks, smoke, etc.). I hope the cuboid hitbox is just a placeholder.

    As a temporary solution, a wedge would be a good band-aid fix, but I want to see permanent solutions, because band-aid solutions tend to overstay their welcome. That's why I want to skip the whole wedge thing altogether and go with a geometrically equivalent hitbox.

    You can still use a simpler shape as a bounding box, to help pre-optimize interactions, but for physics and interference, the actual shape should be used.
     

    Nauvran

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    I disagree with the OP. I think the console (and any subsequent similar object) should get their own shape as a hitbox, not only to allow seating, but also for more accurate "sparks" sources when small weapons-fire hits (or other source of particles, like system damage sparks, smoke, etc.). I hope the cuboid hitbox is just a placeholder.

    As a temporary solution, a wedge would be a good band-aid fix, but I want to see permanent solutions, because band-aid solutions tend to overstay their welcome. That's why I want to skip the whole wedge thing altogether and go with a geometrically equivalent hitbox.

    You can still use a simpler shape as a bounding box, to help pre-optimize interactions, but for physics and interference, the actual shape should be used.
    Until we get custom hitboxes for blocks with LOD, can I recommend giving consoles the same hitbox as a wedge so we can sit at them?
     
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    I rather like my work around, though it would be nice for them to make the suggested change.

     

    Lecic

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    I disagree with the OP. I think the console (and any subsequent similar object) should get their own shape as a hitbox, not only to allow seating, but also for more accurate "sparks" sources when small weapons-fire hits (or other source of particles, like system damage sparks, smoke, etc.). I hope the cuboid hitbox is just a placeholder.

    As a temporary solution, a wedge would be a good band-aid fix, but I want to see permanent solutions, because band-aid solutions tend to overstay their welcome. That's why I want to skip the whole wedge thing altogether and go with a geometrically equivalent hitbox.

    You can still use a simpler shape as a bounding box, to help pre-optimize interactions, but for physics and interference, the actual shape should be used.
    I want custom hitboxes too. like I said, this is just a temporary thing while we wait for that.