This is actually one of the things driving me away from multiplayer. I don't mind a few epic capital ships, but most fights boil down to whoever has the bigger ship wins (assuming they're both relatively competent designers). They just have more space inside their ship to pack in ungodly amounts of shields and weapons in return for a bit more sluggish movement. There's also very little room for strategy inside the fights themselves, need some more active defenses or whatnot.
One possible option is mass tiers. Just a basic example:
Tier 1 - Small fighters - Shield and power % bonuses. So have more room to build various weapon systems.
Tier 2 - Destroyers - Power Bonuses, shield penalties. Focused on powerful weapons at a cost of shields.
Tier 3 - Motherships - Shield and power penalties in addition to longer reload times. Plenty of interior space so this would help with the kitchen sink approach currently in the game as well as giving slightly smaller ships a chance.
Lots of balancing can be done at that point that can target specific mass ranges encouraging people to build specific ship sizes for more reasons than roleplaying. My 2 cents anyways.
One possible option is mass tiers. Just a basic example:
Tier 1 - Small fighters - Shield and power % bonuses. So have more room to build various weapon systems.
Tier 2 - Destroyers - Power Bonuses, shield penalties. Focused on powerful weapons at a cost of shields.
Tier 3 - Motherships - Shield and power penalties in addition to longer reload times. Plenty of interior space so this would help with the kitchen sink approach currently in the game as well as giving slightly smaller ships a chance.
Lots of balancing can be done at that point that can target specific mass ranges encouraging people to build specific ship sizes for more reasons than roleplaying. My 2 cents anyways.