- Joined
- Mar 5, 2015
- Messages
- 11
- Reaction score
- 1
I was looking for a new PC game to play last week so I browsed through steam, and came upon Space Engineers and Starmade. No matter how much people object to comparing the two, they are strikingly similar in concept. Anywayhow, I thought Starmade was the game with more potential ... So now here I am, three days into the game. I am the definition of a noob on Starmade and still have tons to learn, but in my short while playing the game I have already noticed a number of issues, as well as things I found myself wishing were part of the game. Below is a fairly comprehensive list of all the issues I've encountered and suggestions:
Issues
- Placing anything on a derelict space station renders that block unharvestable. I built myself my first factory, placed it on the station, and then had a sad moment when I harvested scrap instead of my factory xD
- Building from the surface of a planet has no limit. For example, building a tower from the surface past the atmosphere bubble, your character is still affected by the planet's gravity (even a km off of the surface).
- Stepping in the space between the "plates" of a planet completely glitch your character out as the gravity shifts between the two faces.
- Using salvage modules to split an asteroid completely in two doesn't cause the two pieces of the asteroid to register as separate entities. Even though there is a clear space where the asteroid is split, pushing either piece pushes both as if it was one object.
- The helmet refuses to go on my astronaut's head. Selecting it in the hotbar makes my character start the animation of putting it on, he puts it on, but the helmet glitches through his head and then he takes it right off and repeats the process indefinitely.
- Clicking "R" on a docking module crashes the game ( I submitted a report for this already).
Suggestions
- Stairs/ladders ... Sometimes ramps just don't look right
- Grappling hook gun ... For example left clicking shoots the hook, and right clicking reels in the line, pulling you up or wherever you want to go.
- Plex lifts on ships ... For those multi-level designs.
- Other forms of power generation ... Solar panels, or geothermal energy from planet cores, or even from stars.
- More npc factions ... Here's my personal proposition, I'd love to hear the opinions of other players ...
Banking Clan: banks spawned randomly like shops, as well as randomly spawned "convoys" transporting credits. These convoys could be ridiculously hard to attack (guarded by OP ships to give all those people with Titans something to do)
Galactic Militia: a military-style npc faction to act as an enemy to the Pirates. There could be randomly spawned battles between the two in which players can intervene.
Furthermore, I'd like to propose expanding this idea into other areas...
/Planets controlled by factions, which contain some kind of fortress or whatever.
/More physical NPC astronauts on stations and on larger class ships, which you can fight in hand-to-hand blaster fights.
/The ability to align yourself with either the Pirates or Militia, befriending one makes you an enemy of the other. The faction which you align with will let you recruit NPC crew members (instead of shops).
- Better crews and fleets ... Your crew follows you around and engages enemies, furthermore, you can set each of your crew members to pilot a ship, and once inside, they would act kind of like a bobby ai, following your ship in some staggered pattern and engaging enemies. There could be a cap of crew members, like 5.
- Boarding other ships ... Creating a boarding computer and module. This would let players create small shuttles with a drill or something, dock it on this module, and when inside, aim and fire themselves in the shuttle at a ship's hull. The shuttle, if aimed correctly, could break a hole in the hull and then open to release you into the enemy ship. Your crew members should have the ability to do this as well for exciting on-board battles to try to take over the ship. For balance, boarding would only be possible if the enemy ship's shields are completely down and it would take a longer time to "drill" through the enemy ship's hull if it is of a higher tier. Turrets with push modules could also be used to repell such attacks by boarding shuttles.
- Ramming ships ... When enemy shields are down, and with the right materials at the front of your ship, ramming into the enemy ship at a high speed could do damage to the ship's hull, and even break thinner ships.
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That's the end of all my suggestions. Thank's for reading. Please keep in mind that I am still a beginner and may not be aware that some of these ideas are already possible, or planned. It would be great to see how many people think these ideas are good, dumb, or need tweaking to be feasible.
Thanks a lot,
thehappybub
Issues
- Placing anything on a derelict space station renders that block unharvestable. I built myself my first factory, placed it on the station, and then had a sad moment when I harvested scrap instead of my factory xD
- Building from the surface of a planet has no limit. For example, building a tower from the surface past the atmosphere bubble, your character is still affected by the planet's gravity (even a km off of the surface).
- Stepping in the space between the "plates" of a planet completely glitch your character out as the gravity shifts between the two faces.
- Using salvage modules to split an asteroid completely in two doesn't cause the two pieces of the asteroid to register as separate entities. Even though there is a clear space where the asteroid is split, pushing either piece pushes both as if it was one object.
- The helmet refuses to go on my astronaut's head. Selecting it in the hotbar makes my character start the animation of putting it on, he puts it on, but the helmet glitches through his head and then he takes it right off and repeats the process indefinitely.
- Clicking "R" on a docking module crashes the game ( I submitted a report for this already).
Suggestions
- Stairs/ladders ... Sometimes ramps just don't look right
- Grappling hook gun ... For example left clicking shoots the hook, and right clicking reels in the line, pulling you up or wherever you want to go.
- Plex lifts on ships ... For those multi-level designs.
- Other forms of power generation ... Solar panels, or geothermal energy from planet cores, or even from stars.
- More npc factions ... Here's my personal proposition, I'd love to hear the opinions of other players ...
Banking Clan: banks spawned randomly like shops, as well as randomly spawned "convoys" transporting credits. These convoys could be ridiculously hard to attack (guarded by OP ships to give all those people with Titans something to do)
Galactic Militia: a military-style npc faction to act as an enemy to the Pirates. There could be randomly spawned battles between the two in which players can intervene.
Furthermore, I'd like to propose expanding this idea into other areas...
/Planets controlled by factions, which contain some kind of fortress or whatever.
/More physical NPC astronauts on stations and on larger class ships, which you can fight in hand-to-hand blaster fights.
/The ability to align yourself with either the Pirates or Militia, befriending one makes you an enemy of the other. The faction which you align with will let you recruit NPC crew members (instead of shops).
- Better crews and fleets ... Your crew follows you around and engages enemies, furthermore, you can set each of your crew members to pilot a ship, and once inside, they would act kind of like a bobby ai, following your ship in some staggered pattern and engaging enemies. There could be a cap of crew members, like 5.
- Boarding other ships ... Creating a boarding computer and module. This would let players create small shuttles with a drill or something, dock it on this module, and when inside, aim and fire themselves in the shuttle at a ship's hull. The shuttle, if aimed correctly, could break a hole in the hull and then open to release you into the enemy ship. Your crew members should have the ability to do this as well for exciting on-board battles to try to take over the ship. For balance, boarding would only be possible if the enemy ship's shields are completely down and it would take a longer time to "drill" through the enemy ship's hull if it is of a higher tier. Turrets with push modules could also be used to repell such attacks by boarding shuttles.
- Ramming ships ... When enemy shields are down, and with the right materials at the front of your ship, ramming into the enemy ship at a high speed could do damage to the ship's hull, and even break thinner ships.
--------------------------------------------------------------------------------------------------------------------------------
That's the end of all my suggestions. Thank's for reading. Please keep in mind that I am still a beginner and may not be aware that some of these ideas are already possible, or planned. It would be great to see how many people think these ideas are good, dumb, or need tweaking to be feasible.
Thanks a lot,
thehappybub
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