----General ideas that I think would better the game, significantly----
These are just my opinions. I have a couple of friends I play with, and they like the ideas, too, so I thought I'd post them.
1. Why use energy tanks?
Per my opinion, Ship Cores should only be able to store 1K energy, and power cores should not be capable of generating more than the ship's current maximum per second. Furthermore, when a ship's power depletes, it should take a moment to boot back into order, and be operable again. This would make power tanks useful.
2. Anti Matter Cannons
It's not how most people say, they shouldn't blatantly be nerfed. Anti Matter Cannons should have their damage towards shields stay the same, and their damage towards blocks reduced by some some large percentage, say 80%? On that same note, Anti Matter Cannons should exist otherwise, but what Anti Matter Cannons are right now should simply be renamed Plasma Cannons.
3. Ballistic Cannon
Something should be made like the Anti Matter Cannon which is the opposite. Good hull damage, but maybe 80% DR against shields.
4. Electrostatic Rockets
There should be some form of rockets, I don't care which as I can't stand using any kind of lock on, which have like 99% DR against hull, but do MASSIVE damage to shields and hit at multiple points.
5. Salvage Cannons
This is by no means that big of a deal, but I just think Salvage Cannons would be better named "Mining Lasers".
6. Disintegrators
Even though this point's title is Disintegrators, my real point is what I thought disintegrators were before I equipped 400 of them. There should be something like Salvage Cannons, but can be used for harvesting non-overheated ships at a drastically slower rate. It should be ineffective while the enemy has shields, though.
7. Landscouring
This seems like the kind of thing that most people wouldn't want, but I have no idea. I don't socialize much. I think, though, that it would be fantastic if gameplay started on a planet, which had to be colonized and stuffs, and you had to research technology and eventually build airplanes which couldn't leave the planet because they wouldn't have strong enough thrusters, after which you would eventually get to where you could fly into space and then what is normally Starmade. Of course, in ANY case, for this to be possible to work correctly, planets would have to be bigger, and items should be common to the point of.. Well.. As opposed to a dime a dozen, the game's items are currently a dime a trillion.
These are just my opinions. I have a couple of friends I play with, and they like the ideas, too, so I thought I'd post them.
1. Why use energy tanks?
Per my opinion, Ship Cores should only be able to store 1K energy, and power cores should not be capable of generating more than the ship's current maximum per second. Furthermore, when a ship's power depletes, it should take a moment to boot back into order, and be operable again. This would make power tanks useful.
2. Anti Matter Cannons
It's not how most people say, they shouldn't blatantly be nerfed. Anti Matter Cannons should have their damage towards shields stay the same, and their damage towards blocks reduced by some some large percentage, say 80%? On that same note, Anti Matter Cannons should exist otherwise, but what Anti Matter Cannons are right now should simply be renamed Plasma Cannons.
3. Ballistic Cannon
Something should be made like the Anti Matter Cannon which is the opposite. Good hull damage, but maybe 80% DR against shields.
4. Electrostatic Rockets
There should be some form of rockets, I don't care which as I can't stand using any kind of lock on, which have like 99% DR against hull, but do MASSIVE damage to shields and hit at multiple points.
5. Salvage Cannons
This is by no means that big of a deal, but I just think Salvage Cannons would be better named "Mining Lasers".
6. Disintegrators
Even though this point's title is Disintegrators, my real point is what I thought disintegrators were before I equipped 400 of them. There should be something like Salvage Cannons, but can be used for harvesting non-overheated ships at a drastically slower rate. It should be ineffective while the enemy has shields, though.
7. Landscouring
This seems like the kind of thing that most people wouldn't want, but I have no idea. I don't socialize much. I think, though, that it would be fantastic if gameplay started on a planet, which had to be colonized and stuffs, and you had to research technology and eventually build airplanes which couldn't leave the planet because they wouldn't have strong enough thrusters, after which you would eventually get to where you could fly into space and then what is normally Starmade. Of course, in ANY case, for this to be possible to work correctly, planets would have to be bigger, and items should be common to the point of.. Well.. As opposed to a dime a dozen, the game's items are currently a dime a trillion.