- Joined
- Mar 9, 2015
- Messages
- 17
- Reaction score
- 3
As of building very large structures with the symetry build planes, if you are to copy very large areas the game chokes and if you have insufficient memory, the game will crash, this we all know.
My MAIN suggestion would be a Block Que.
How it works.
By default i think the game can handle 128 blocks her second as it creates it(not entirely sure)
With a block que, if building something bigger than 128 blocks, this will built in succession instead of all on the same time.
This way spawning very large blueprints into the server will not freak clients out and lag them out.
With this there is the fantastic oportunity to make an animation for spawning in a blueprint, such as adding "build ships" that with an ai, can "build" the blueprint as it is made.
If it takes a while for a blueprint to be built, i dont think anyone would complain if they see a ship flying around and is acually building it.
My MAIN suggestion would be a Block Que.
How it works.
By default i think the game can handle 128 blocks her second as it creates it(not entirely sure)
With a block que, if building something bigger than 128 blocks, this will built in succession instead of all on the same time.
This way spawning very large blueprints into the server will not freak clients out and lag them out.
With this there is the fantastic oportunity to make an animation for spawning in a blueprint, such as adding "build ships" that with an ai, can "build" the blueprint as it is made.
If it takes a while for a blueprint to be built, i dont think anyone would complain if they see a ship flying around and is acually building it.