There is one basic mechanic to any economy that has yet to added to starmade...
The drain: makes resources disappear.
In this game a basic weapon type could require ammunition that could be manufactured.
Movement could drain a fuel that could salvaged and refined.
Food, water and atmospheric life support could be finite, quantifiable economic drivers that need harvested or
manufactured.
Build blocks could be only available for entering while in a sandbox creative mode, or removed from the game replaced with another block type.
Stations should be billions to establish with a special block required, a quantum stabalizer of sorts to justify imovability.
I hope to see this game grow into its potential in a "vanilla" form and let that be a good jump off for mod servers.
Thank you for making the fun game you have already.
The drain: makes resources disappear.
In this game a basic weapon type could require ammunition that could be manufactured.
Movement could drain a fuel that could salvaged and refined.
Food, water and atmospheric life support could be finite, quantifiable economic drivers that need harvested or
manufactured.
Build blocks could be only available for entering while in a sandbox creative mode, or removed from the game replaced with another block type.
Stations should be billions to establish with a special block required, a quantum stabalizer of sorts to justify imovability.
I hope to see this game grow into its potential in a "vanilla" form and let that be a good jump off for mod servers.
Thank you for making the fun game you have already.