- Joined
- May 25, 2013
- Messages
- 228
- Reaction score
- 16
One of the bigger problems starmade players can address is the stagnant metagame - players will often berate each other for not knowing anything about the game , but there's actually very little combat testing done to establish the patterns for optimal ship design. While some aspects are self-evident (doomcubes with lots of turrets tend to beat smaller ships) few people bother to design optimal combat ships for a given weight class. Furthermore , there's not enough testing done to know wether an original use of mechanics is a cute gimmick or completely breaks the game.
So here's my challenge : let's try our worst to break the game. Design the best server-emptying ship you can.
Note that there's a large number of overweight ships that would crash servers by opening fire or bumping into each other ; this thread is not for those. Rather , the goal is to make ships that would kill anything of the same mass or below , preferably without any risk of taking hull damage.
To start things off , the Loophole : http://star-made.org/node/15110
How it happened : I was annoyed to see my favorite class of ship [short range stealth attack corvette] nerfed , so I rebuilt them to resume their role with the same damage output and better aim. This makes the AMC balance update moot.
So here's my challenge : let's try our worst to break the game. Design the best server-emptying ship you can.
Note that there's a large number of overweight ships that would crash servers by opening fire or bumping into each other ; this thread is not for those. Rather , the goal is to make ships that would kill anything of the same mass or below , preferably without any risk of taking hull damage.
To start things off , the Loophole : http://star-made.org/node/15110
How it happened : I was annoyed to see my favorite class of ship [short range stealth attack corvette] nerfed , so I rebuilt them to resume their role with the same damage output and better aim. This makes the AMC balance update moot.