Its thanks to you and others in the Drone R&D thread that my carrier is coming together now LOL.
As for defense of the gates. I guess I wasn't thinking about a defense to fend off a titan of main faction assault. THAT is what your faction members are for. Turrets and drones IMO are there to catch the idiots that go "oh look a station.... DIE!". When it comes to fending off a titan or a well equipped group that's when you should be focusing on more active measures as opposed to reactive measures. Be Dynamic with your fleet not static with turret/drone based defenses. They help but they will NEVER be able to hold back determined players.
Also it would take a while for a titan to reach you, unless your making your warp gates big enough for them. I have in my head the idea that your only building a gate capable of moving small - medium sized ships. These arn't too bad to stop with standard base defenses. but if your planning on a gate by which battleships and dreadnoughts and/or titans can come through.... You have just opened up a very big can of worms.
I think if I tried this plan I would keep the ship size in the small - medium. Sure I can't fly my titan from one galaxy to the other through the gates, but nether can my enemy's. If I went to war with someone in a galaxy that my gate connected to I have the option of traveling with a small ship and purchasing a battleship or titan once I'm on the other side too. Its not the most efficient way but it would save the logistics and defense headaches I would incur otherwise.
Nice to be recognized, thank you.
I admittedly had thought maybe the effort of creating gates
was more intended for the larger slower ships, however if we are talking gates only meant for things like freighters or cruisers/frigates/destroyers as opposed to battleships, megaliths, and titans. I suppose it would take a very long time to actually prepare that sort of gate. Regardless of defenses if a fleet of titans arrives at one end of your gate, intent on conquering it, no number of defense will protect against that offense.
Actually it only takes 1 scout to do it, jump in, take a quick but hectic looksy and then you know everything you need to assault it. The problem with open build design is the ability to respond to a
static defense with a
dynamic offense...
Now the new questions I have are what about the ends...
those are much easier to assail than something in the middle of the bridge. I have yet to travel that far but I'm curious, is there anything out there
in-between galaxies? If the answer is a resounding no, why claim or defend them at all? Should a careless jerk come along and break one you have patrols to fix the damage real quick. I doubt the gate would target a new location just because the end broke... or does it... argh... so many mechanical questions..
Anyways, I think smaller gates are actually a very good idea, less resource intensive and more purpose built for civil or support oriented craft. Now I just need to figure out a good size for a gate..
I'm excited about static drone defenses on gates but first I need to actually build a few gates... heehee...
Edit: Had a realization just now... gate size is generally a fixed width... what if someone makes a titan that is absurdly
Long but narrow enough to gate through? @_@ #Panic