So, yes, I know fuel has been suggested to death. Personally, I don't want fuel, but I think it isn't all bad either. Here's what I'm proposing:
A new resource would be able to "supercharge" all of a ship's systems by ~10%, but be consumed while doing so.
So, why? Right now, factories are solely devoted to making blocks, and it basically devolves into who has the most asteroids to mine. With a resource that is regularly consumed by battle rather than loss of ships, asteroids, planets, etc. can be conserved.
Currently, most battles are determined by which ship has the most shields or guns. Although skill with flying does have an impact, eventually a frigate will beat a fighter. However this depends on one crucial point:
The blocks that hold this quasi-fuel must be more powerful than just adding more guns/shields/thrusters.
But neither am I suggesting that all battleships should just have huge cargo holds full of quasi-fuel: if you could elude that battleship for long enough, you could then strike.
So, we could approach this two ways, either
In essence, I'm proposing another method of individuality in ship design, another style.
So, questions, comments, praise, complete denial, or discussion are welcomed. Thanks for reading this text.
A new resource would be able to "supercharge" all of a ship's systems by ~10%, but be consumed while doing so.
So, why? Right now, factories are solely devoted to making blocks, and it basically devolves into who has the most asteroids to mine. With a resource that is regularly consumed by battle rather than loss of ships, asteroids, planets, etc. can be conserved.
Currently, most battles are determined by which ship has the most shields or guns. Although skill with flying does have an impact, eventually a frigate will beat a fighter. However this depends on one crucial point:
The blocks that hold this quasi-fuel must be more powerful than just adding more guns/shields/thrusters.
But neither am I suggesting that all battleships should just have huge cargo holds full of quasi-fuel: if you could elude that battleship for long enough, you could then strike.
So, we could approach this two ways, either
- Having power increase by the amount of this quasi-fuel
- Having duration increase by the amount of quasi-fuel
In essence, I'm proposing another method of individuality in ship design, another style.
So, questions, comments, praise, complete denial, or discussion are welcomed. Thanks for reading this text.