Based on this excellent first post at: http://star-made.org/content/starmades-main-problem
I'm extending it a little further, and while already discussed, am relaying it again.
Ships should require FUEL.
Read this post Thoroughly before replying!
Fuel can come in the following ways:
Now, at the moment Power Tank cells are like batteries. And they would stay that way.
What changes is:
You add fuel to your ship via a "Fuel Input" block. You press R on it, and it opens up an inventory similar to factory inputs or plex storage, where you drag and drop your fuel items, and upon dropping, they convert into an appropriate amount of "energy items".
You can have as many or as few Fuel Input blocks as you like, they are just access points to dump in fuel into your ship. No "fuel tank" blocks required. The fuel in energy item form just magically exists in your ship.
Solar Panel blocks on the ship would generate these "energy items" as above, and keep incrementing what you have in your ship's fuel tank. Goes without saying, solar is far less effective than pouring in fuel manually you made/found via your expeditions, which might be petrol/gas, or a sci fi material thats awesome. L1-L5 blocks, Hulls... whatever.
Now, as you fly your ship, shoot weapons, open doors etc, it eats away your regular Power everyone knows about.
EXCEPT, right now, power cells are these magic infinite energy sources that recharge your Power Tanks / themselves without assistance.
In this fuel based adjustment they would ONLY charge up (however fast they already do that etc) by CONSUMING energy items. Those things that get made the second you drop fuel into your ships fuel input block / or solar power.
What this means is, your ship needs fuel, or it will literally float dead in space. Solar panels will prevent anyone truly being marooned, but they would be made quite inefficient and be one astronaut pistol shot away from destroyable, and you'd need your entire ship covered in them to be decently powered.
This idea of requiring fuel brings in another strategy item to the game, limited energy, and the struggle to get it.
As a bonus, I imagine giant motherships won't be too popular due to fuel requirements, and will be in limited supply as they should be... rather than the current "lets all have one".
I'm extending it a little further, and while already discussed, am relaying it again.
Ships should require FUEL.
Read this post Thoroughly before replying!
Fuel can come in the following ways:
- Solar panel blocks (the more in a Square 2D grouping the more energy output)
- Actual Various kinds of Fuel "items/blocks" that you must "place into" the ship via a "Fuel Input block".
Now, at the moment Power Tank cells are like batteries. And they would stay that way.
What changes is:
You add fuel to your ship via a "Fuel Input" block. You press R on it, and it opens up an inventory similar to factory inputs or plex storage, where you drag and drop your fuel items, and upon dropping, they convert into an appropriate amount of "energy items".
You can have as many or as few Fuel Input blocks as you like, they are just access points to dump in fuel into your ship. No "fuel tank" blocks required. The fuel in energy item form just magically exists in your ship.
Solar Panel blocks on the ship would generate these "energy items" as above, and keep incrementing what you have in your ship's fuel tank. Goes without saying, solar is far less effective than pouring in fuel manually you made/found via your expeditions, which might be petrol/gas, or a sci fi material thats awesome. L1-L5 blocks, Hulls... whatever.
Now, as you fly your ship, shoot weapons, open doors etc, it eats away your regular Power everyone knows about.
EXCEPT, right now, power cells are these magic infinite energy sources that recharge your Power Tanks / themselves without assistance.
In this fuel based adjustment they would ONLY charge up (however fast they already do that etc) by CONSUMING energy items. Those things that get made the second you drop fuel into your ships fuel input block / or solar power.
What this means is, your ship needs fuel, or it will literally float dead in space. Solar panels will prevent anyone truly being marooned, but they would be made quite inefficient and be one astronaut pistol shot away from destroyable, and you'd need your entire ship covered in them to be decently powered.
This idea of requiring fuel brings in another strategy item to the game, limited energy, and the struggle to get it.
As a bonus, I imagine giant motherships won't be too popular due to fuel requirements, and will be in limited supply as they should be... rather than the current "lets all have one".