Fresh install broken in 2 hours

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    I had to do a fresh install today.

    it crashed and will not restart



    [VERSION] VERSION: 0.09441
    [VERSION] BUILD: 20131030_000351
    #################### StarMade #######################
    # version 0.09441 - build 20131030_000351 #
    #####################################################
    [LIBLOADER] OS ARCHITECTURE amd64
    [LIBLOADER] LOADED NATIVE LIBRARIES
    java.io.FileNotFoundException: ./settings.cfg (No such file or directory)
    at java.io.FileInputStream.open(Native Method)
    at java.io.FileInputStream.(Unknown Source)
    at java.io.FileReader.(Unknown Source)
    at zY.a(SourceFile:317)
    at org.schema.game.common.Starter.main(SourceFile:693)
    Could not read settings file: using defaults
    [MAIN] LOADED ENGINE SETTINGS
    [INITIALIZE] REMOTE CLASSES REGISTERED
    [INITIALIZE] RESOURCE MANAGER INITIALIZED
    ERROR: no content in Resource: /media/will/starmade3/StarMade/file:/media/will/starmade3/StarMade/StarMade.jar!/org/schema/game/network/commands
    ################# Loading from JAR #####################
    ########################################################
    [INITIALIZE] REMOTE COMMANDS REGISTERED
    [INITIALIZE] SECURITY MANAGER SET
    [INITIALIZE] COMMAND ID's ASSIGNED
    [CONFIG] RECIPES PARSED: 35
    [INITIALIZE] BLOCK CONFIGURATION READ
    [MAIN] INITIALIZATION COMPLETED
    [MAIN] CHECKING IF MIGRATION NECESSARY
    [BLUEPRINT][MIGRATION] NO CONVERSION NEEDED: no old bb file exists: /media/will/starmade3/StarMade/./blueprints/catalog.txt
    [SERVER] ###### READING ALL BLUEPRINTS!
    [TAG] WARNING STRUCT DESERIALIZATION took too long: 40;
    [TAG] WARNING STRUCT DESERIALIZATION took too long: 42;
    [TAG] WARNING STRUCT DESERIALIZATION took too long: 44;
    [TAG] WARNING STRUCT DESERIALIZATION took too long: 50;
    [SERVER] ###### READING ALL 98 BLUEPRINTS FINISHED! TOOK 390ms
    [MAIN] MIGRATION PROCESS DONE
    [MAIN] STARTING WITH ARGUMENTS: [-server]
    [SERVER] initializing
    [SQL] Fetching connection (may take some if game crashed on the run before)
    [SQL] connection successfull
    [SERVER] port 4242 is open
    [SERVER] USING TCP...
    [SERVER] loaded faction from disk: Faction [id=10013, name=Natemac Industries Inc, description=a faction size: 1]
    [SERVER] loaded faction from disk: Faction [id=10009, name=Rhymidion Galactic, description=a faction size: 1]
    [SERVER] loaded faction from disk: Faction [id=10011, name=Mech CO, description=a faction size: 2]
    [SERVER] loaded faction from disk: Faction [id=10005, name=Atrunian Defense Fleet, description=a faction size: 1]
    [SERVER] loaded faction from disk: Faction [id=10007, name=Sioux Fleetworks, description=We make pretty ships. size: 1]
    [SERVER] loaded faction from disk: Faction [id=10001, name=EFSF Londo Belle, description=a faction size: 1]
    [SERVER] loaded faction from disk: Faction [id=10003, name=EFSF 13th Mech Batt, description=a faction size: 1]
    [SERVER] loaded faction from disk: Faction [id=-2, name=Trading guild, description=The intergalactic trading guild size: 0]
    [SERVER] loaded faction from disk: Faction [id=-1, name=Pirates, description=Ravaging space pirates size: 0]
    [SERVER][CATALOG] READ RAW BLUEPRINTS: 98
    java.lang.IllegalArgumentException: Comparison method violates its general contract!
    at java.util.TimSort.mergeLo(Unknown Source)
    at java.util.TimSort.mergeAt(Unknown Source)
    at java.util.TimSort.mergeCollapse(Unknown Source)
    at java.util.TimSort.sort(Unknown Source)
    at java.util.TimSort.sort(Unknown Source)
    at java.util.Arrays.sort(Unknown Source)
    at java.util.Collections.sort(Unknown Source)
    at nO.d(SourceFile:271)
    at nO.(SourceFile:69)
    at mS.(SourceFile:58)
    at org.schema.game.server.controller.GameServerController.initializeServerState(SourceFile:790)
    at org.schema.schine.network.server.ServerController.startServerAndListen(SourceFile:406)
    at kL.run(SourceFile:876)
    at java.lang.Thread.run(Unknown Source)
    WARNING: USING EMERGENCY SHUTDOWN HOOK
    WARNING: USING EMERGENCY SHUTDOWN HOOK: onShutDown
    [SERVER] SERVER SHUTDOWN. Dumping server State!
    [SERVER] WAITING FOR THREAD POOL TO TERMINATE; Active: 0
    [SERVER] SERVER THREAD POOL TERMINATED
    [SERVER] WAITING FOR WRITING QUEUE TO FINISH; Active: 0
    [SERVER] SERVER THREAD QUEUE TERMINATED
    [SHUTDOWN] waiting for 0 queued writing jobs to finish
    [SHUTDOWN] all queued writing jobs finished
    [SHUTDOWN] database closed successfully
    [SERVER] SERVER SHUTDOWN. ServerState saved!
    WARNING: USING EMERGENCY SHUTDOWN HOOK: closing log
    WARNING: USING EMERGENCY SHUTDOWN HOOK DONE





    this is getting silly lol
     
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    • Legacy Citizen 2
    I think that maybe (dboutfully) that the server is registering the boudning box of a ghost ship and cant handle it
     
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    The Logs:

    https://drive.google.com/file/d/0B2pw9jvGXRxsWG9NNGY2eFVjUDQ/edit?usp=sharing
     
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    This is the output from the first run of a fresh install

    ::

    [VERSION] VERSION: 0.09441

    [VERSION] BUILD: 20131030_000351
    #################### StarMade #######################
    # version 0.09441 - build 20131030_000351 #
    #####################################################
    [LIBLOADER] OS ARCHITECTURE amd64
    [LIBLOADER] LOADED NATIVE LIBRARIES
    java.io.FileNotFoundException: ./settings.cfg (No such file or directory)
    at java.io.FileInputStream.open(Native Method)
    at java.io.FileInputStream.(Unknown Source)
    at java.io.FileReader.(Unknown Source)
    at zY.a(SourceFile:317)
    at org.schema.game.common.Starter.main(SourceFile:693)
    Could not read settings file: using defaults
    [MAIN] LOADED ENGINE SETTINGS
    [INITIALIZE] REMOTE CLASSES REGISTERED
    [INITIALIZE] RESOURCE MANAGER INITIALIZED
    ERROR: no content in Resource: /media/will/starmade4/StarMade/file:/media/will/starmade4/StarMade/StarMade.jar!/org/schema/game/network/commands
    ################# Loading from JAR #####################
    ########################################################
    [INITIALIZE] REMOTE COMMANDS REGISTERED
    [INITIALIZE] SECURITY MANAGER SET
    [INITIALIZE] COMMAND ID\'s ASSIGNED
    [CONFIG] RECIPES PARSED: 35
    [INITIALIZE] BLOCK CONFIGURATION READ
    [MAIN] INITIALIZATION COMPLETED
    [MAIN] CHECKING IF MIGRATION NECESSARY
    DIR FROM /media/will/starmade4/StarMade/./blueprints-default to /media/will/starmade4/StarMade/./blueprints
    DIR FROM /media/will/starmade4/StarMade/./blueprints-default/Isanth-VI to /media/will/starmade4/StarMade/./blueprints/Isanth-VI
    DIR FROM /media/will/starmade4/StarMade/./blueprints-default/Isanth-VI/meta.smbpm to /media/will/starmade4/StarMade/./blueprints/Isanth-VI/meta.smbpm
    [IO][COPY] FILE FROM /media/will/starmade4/StarMade/./blueprints-default/Isanth-VI/meta.smbpm to /media/will/starmade4/StarMade/./blueprints/Isanth-VI/meta.smbpm
    DIR FROM /media/will/starmade4/StarMade/./blueprints-default/Isanth-VI/header.smbph to /media/will/starmade4/StarMade/./blueprints/Isanth-VI/header.smbph
    [IO][COPY] FILE FROM /media/will/starmade4/StarMade/./blueprints-default/Isanth-VI/header.smbph to /media/will/starmade4/StarMade/./blueprints/Isanth-VI/header.smbph
    DIR FROM /media/will/starmade4/StarMade/./blueprints-default/Isanth-VI/DATA to /media/will/starmade4/StarMade/./blueprints/Isanth-VI/DATA
    DIR FROM /media/will/starmade4/StarMade/./blueprints-default/Isanth-VI/DATA/Isanth-VI.0.0.0.smd2 to /media/will/starmade4/StarMade/./blueprints/Isanth-VI/DATA/Isanth-VI.0.0.0.smd2
    [IO][COPY] FILE FROM /media/will/starmade4/StarMade/./blueprints-default/Isanth-VI/DATA/Isanth-VI.0.0.0.smd2 to /media/will/starmade4/StarMade/./blueprints/Isanth-VI/DATA/Isanth-VI.0.0.0.smd2
    DIR FROM /media/will/starmade4/StarMade/./blueprints-default/Isanth-VI/logic.smbpl to /media/will/starmade4/StarMade/./blueprints/Isanth-VI/logic.smbpl
    [IO][COPY] FILE FROM /media/will/starmade4/StarMade/./blueprints-default/Isanth-VI/logic.smbpl to /media/will/starmade4/StarMade/./blueprints/Isanth-VI/logic.smbpl
    [BLUEPRINT][MIGRATION] NO CONVERSION NEEDED: no old bb file exists: /media/will/starmade4/StarMade/./blueprints/catalog.txt
    [SERVER] ###### READING ALL BLUEPRINTS!
    [SERVER] ###### READING ALL 1 BLUEPRINTS FINISHED! TOOK 22ms
    [MAIN] MIGRATION PROCESS DONE
    [MAIN] STARTING WITH ARGUMENTS: [-server]
    [SERVER] initializing
    java.io.FileNotFoundException: ./server.cfg (No such file or directory)
    at java.io.FileInputStream.open(Native Method)
    at java.io.FileInputStream.(Unknown Source)
    at java.io.FileReader.(Unknown Source)
    at xO.a(SourceFile:197)
    at xG.(SourceFile:375)
    at kL.run(SourceFile:854)
    at java.lang.Thread.run(Unknown Source)
    Could not read settings file: using defaults
    [SQL] Fetching connection (may take some if game crashed on the run before)
    [SQL] connection successfull
    [SERVER] port 4242 is open
    [SERVER] USING TCP...
    [FILE NOT FOUND] File for FACTIONS does not exist: /media/will/starmade4/StarMade/./server-database/FACTIONS.fac
    [SERVER] NO FACTIONS FOUND ON DISK: FACTIONS; file: /media/will/starmade4/StarMade/./server-database/FACTIONS.fac; pathString: ./server-database/FACTIONS.fac
    [SERVER][CATALOG] READ RAW BLUEPRINTS: 1
    [FILE NOT FOUND] File for CATALOG does not exist: /media/will/starmade4/StarMade/./server-database/CATALOG.cat
    [SERVER] NO DB CATALOG FOUND ON DISK: CATALOG; file: /media/will/starmade4/StarMade/./server-database/CATALOG.cat; pathString: ./server-database/CATALOG.cat
    [FILE NOT FOUND] File for SIMULATION_STATE does not exist: /media/will/starmade4/StarMade/./server-database/SIMULATION_STATE.sim
    [SIMULATION] no simulation state found on disk. creating new...
    [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 2)
    [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, 0, 0)
    [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, -1, 0)
    [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, 0, -1)
    [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (2, 2, 2): STATS: inst 163ms, loadDB 7ms, add 0ms, entity 6ms
    [ServerListener] Server initialization OK... now waiting for connections
    [SERVERCONTROLLER][INIT] SERVER STARTED UPDATING
    [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 11 on Server(0)
    [SERVER] updating prices for: lP@3a565388 took 13
    [NT] Big FullUpdate: 5957 bytes: Shop(4)
    ^CWARNING: USING EMERGENCY SHUTDOWN HOOK
    WARNING: USING EMERGENCY SHUTDOWN HOOK: onShutDown
    [SERVER] SERVER SHUTDOWN. Dumping server State!
    [SERVER] WRITING FACTIONS AND CATALOG!!! Count: 2
    [SERVER] Terminate: Writing Entity: Sector[3](2, 2, 2): [Asteroid(5)sec[3], Asteroid(6)sec[3], Shop(4)]
    [SERVER] WAITING FOR THREAD POOL TO TERMINATE; Active: 0
    [SERVER] SERVER THREAD POOL TERMINATED
    [SERVER] WAITING FOR WRITING QUEUE TO FINISH; Active: 1
    [SERVER] Terminate: DONE Writing Entity: Sector[3](2, 2, 2): Asteroid(5)sec[3]
    [SERVER] Terminate: DONE Writing Entity: Sector[3](2, 2, 2): Asteroid(6)sec[3]
    [SERVER] WARNING: WRITING ENTITY TAG: Shop(4) FINISHED: 23ms -> tagcreate: 5; tagwrite: 15; rename: 0; delete: 0; DB: 3
    [SERVER] Terminate: DONE Writing Entity: Sector[3](2, 2, 2): Shop(4)
    [SERVER] SERVER THREAD QUEUE TERMINATED
    [SHUTDOWN] waiting for 0 queued writing jobs to finish
    [SHUTDOWN] all queued writing jobs finished
    [SHUTDOWN] database closed successfully
    [SERVER] SERVER SHUTDOWN. ServerState saved!
    WARNING: USING EMERGENCY SHUTDOWN HOOK: closing log
    WARNING: USING EMERGENCY SHUTDOWN HOOK DONE
     
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    File permissions for /StarMade



    https://lh3.googleusercontent.com/-Hf12aw2nB7k/UnaewGJbleI/AAAAAAAACwg/GLbLj4rXHZU/w711-h511-no/permissions.png
     
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    My friend told me that if you disable your firewall really quick the game will load. I tried it, I had this same exact issue, and it worked.
     
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    thanks but there is no firewall on the server like with windows. It is Linux.
     

    MrFURB

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    Thanks for putting in the logs and such, I\'m having some more tech-savvy Testers look at it and see if there\'s anything that stands out to them.
     

    MrFURB

    Madman of the Girders
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    The problem is is most likely with someone uploading an incredibly old or corrupted blueprint. I\'d recommend you try to delete suspect catalog blueprints from your files, or if it comes down to it, deleting the whole catalog. If you think you know which blueprint it might be, you could test it on singleplayer to make sure it\'s safe.