Stations cost a stack of cash to drop one block, but switching on unlimited, infinite invulnerability for one is free.
Maybe switch from charging players to drop a single stationary block in space to charging for activating HB immunity. It would incentivize non-HB stations (by making them cheaper) and it would be at least one tiny step towards balancing HB protection.
Stations should be free or very cheap to deploy; instead HB status should be expensive and a credit sink. Expensive to turn on, and have an hourly maintenance fee.
Random, easily killed stations shouldn't be where we sink credits - they're already terribly discouraged in other ways.
I like this idea also... although I would say the "vanilla" 50k for a station-block is "chump-change" on the grand scale, and is not a major contributing factor in opting to have only one base, i.e. the "Homebase", it is more about all the invested work and resources pumped into a fully functional station that is totally vulnerable... To this I can only say: it is part of the game, and it can even be an enjoyable and rewarding aspect to build something for the purpose of "content" that poses a challenge to others to try and destroy, not just anybody will swing by and destroy a well defended Outpost!
Therefore I would say that "dropping" a station for a "small" fee is "ok", but maybe an even better requirement would be to have a build block in the inventory (like popping a blueprint) and raising the faction point maintenance-fee for the Homebase Invulnerabilty (and of course only one per faction*).
In my opinion "unlimited, infinite invulnerability" should not be free, or better said... should cost more than it currently in vanilla does...
Currently as long as someone logs onto MP-server for 2.5 minutes every few days "iirc" there is no threat of loosing any faction points, or your HB-protection (only by longer absense will FPs drop below 0 and you will loose the Invulnerability).
Maybe it should also be noted that this "default" setting has no use in SP, it is purely a MP-server issue...
and...
Anything that has no Invulnerability will be a credit and time "sink", no way around this and should simply be considered part of the game...
What you build is "content" for others... Rebuilding is part of it... and don't forget the most important part, it has to be found first, space is a vast empty place! Using them to claim systems will lead others right to it!
Hmmm ... This is what I used to do, and also the tip I gave to other players. Get a buildblock, place it on a free derelict station. Remove every other block while in buildmode, wich gives you alot of scrap metal and crystal. When only buildblock remains, buy the station and pay the ammount of credit of a single buildblock. Use the scrap to start making blocks to build your station.
Disclaimer, I haven't actually played for quite a while and are not sure if this is still doable.
To this I can only say, my recent experiences as an Admin and as a Player... do not build on existing "decayed" stations, pirate bases or planets (not sure about asteroids*)... It is a known Bug that these structures "reset" to their original state, and even sometimes completely disappear!
Buy it for the blocks and dismantle it, build elsewhere, use it and forget it, or simply ignore them is best advice.