Hey folks,
I've been having a seemingly bizarre problem on the server I play on. I have a base on a planet, and I built a little flat landing pad area for ships with undercarriage. The strange thing is that the moment I land in one of them, my framerate halves, and stays that low if I get out of my ship. Indeed, if I leave the sector and come back, leaving the ship on the surface, I'll still have the halved framerate the moment I touch the ground.
Bizarrely enough, if I land a second ship, the framerate is halved yet again, to a quarter of the original, and so forth as I land more ships on the planet surface, so if I land more than one or two ships, the game is pretty much unplayable FPS counts in the low single digits. The moment I take off from the surface in any ship, the framerate goes back to normal, and when all ships have taken off, framerates on the planet surface go back to normal. Oh, also, only the segment of the planet with the ships on it is affected - framerates return to normal the moment you align to another segment. Ping and CPU usage do not seem to spike at all during these FPS drops.
Is this normal? I'm running on Linux with Java 8 64 bit on a Radeon 6850. Both the opensource drivers and FGLRX exhibit the same behaviours, and the window manager in use has no effect.
I've been having a seemingly bizarre problem on the server I play on. I have a base on a planet, and I built a little flat landing pad area for ships with undercarriage. The strange thing is that the moment I land in one of them, my framerate halves, and stays that low if I get out of my ship. Indeed, if I leave the sector and come back, leaving the ship on the surface, I'll still have the halved framerate the moment I touch the ground.
Bizarrely enough, if I land a second ship, the framerate is halved yet again, to a quarter of the original, and so forth as I land more ships on the planet surface, so if I land more than one or two ships, the game is pretty much unplayable FPS counts in the low single digits. The moment I take off from the surface in any ship, the framerate goes back to normal, and when all ships have taken off, framerates on the planet surface go back to normal. Oh, also, only the segment of the planet with the ships on it is affected - framerates return to normal the moment you align to another segment. Ping and CPU usage do not seem to spike at all during these FPS drops.
Is this normal? I'm running on Linux with Java 8 64 bit on a Radeon 6850. Both the opensource drivers and FGLRX exhibit the same behaviours, and the window manager in use has no effect.