- Joined
- Mar 3, 2015
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Hello
As I pointed out in a previous thread there is a trend as of late. Since the 0.18999 patch there have been more than a few threads cropping up with a graphics problem on the client side. The symptom is darkened shaders or blocks being rendered in the wrong place while view distance is cut to about 80 blocks before problems start. Here is the odd part. This is being reported by AMD Radeon users and not Nvidia owners. I have tested this on 2 different machines with different AMD Radeon models and I get the same result. I tested this on a laptop with a Intel HD 4400 and oddly enough the same thing happens. As my friend pointed out from his Nvidia driven laptop his seems to work fine. Ok enough speculation and on to evidence.
The above is a view of our station what you see is actually all in the wrong place in and some spots inverted. As you move around the rendered blocks scramble and jump around screen in some places.
As I pointed out in a previous thread there is a trend as of late. Since the 0.18999 patch there have been more than a few threads cropping up with a graphics problem on the client side. The symptom is darkened shaders or blocks being rendered in the wrong place while view distance is cut to about 80 blocks before problems start. Here is the odd part. This is being reported by AMD Radeon users and not Nvidia owners. I have tested this on 2 different machines with different AMD Radeon models and I get the same result. I tested this on a laptop with a Intel HD 4400 and oddly enough the same thing happens. As my friend pointed out from his Nvidia driven laptop his seems to work fine. Ok enough speculation and on to evidence.
The above is a view of our station what you see is actually all in the wrong place in and some spots inverted. As you move around the rendered blocks scramble and jump around screen in some places.