Formula X Raceway - F-zero in Starmade

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    The Formula X Raceway is done!
    This is the biggest racetrack that I've built so far, and is probably the best one too.
    The track is an impressive 2760m long, with a lot of corners and 3 ascending and descending sections.


    with the new track i've also introduced a new racer called "G-Zero F12". comparing the Formula S and the G-Zero F12 would be like comparing a Ariel Atom with a Hummer H1; the G-Zero is super-light and super fast! compared to Formula S its also alot easier to control.

    Formula X Raceway have all the Features as previous tracks had + a little more ;)

    current features:
    -2760m track
    -controlroom
    -working signal-lights (with "3,2,1,GO!" preset)
    - starting-grid with docks linked to the 3,2,1,GO!-preset, releasing all racers automaticly
    -showroom
    -garage


    any Feedback is appreciated :)

    Download: http://starmadedock.net/content/formula-x-raceway.788/

    (this track is built in singleplayer at 8,0,8, giving a perfect light-environment)

    -Maranello
    (TheSchibbye)

    Here are the two official racers atm:



    The Formula X Raceway:




     
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    therimmer96

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    F-Zero, wasnt that a racing game on the PS2?
     

    kupu

    Colouring in guy.
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    Nice! Looks impressive.

    It'd be cool to see some logic systems / area triggers that open up shortcuts or could put opponents in lava, timed route changes etc.
     
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    The racetrack is currently not available for download, because I might get this imported to a server soon and want it to be sort of exclusive for a while, but after i while im going to upload it ;)
     
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    Hover blocks + Decent track + some others guys playing at the race + some logic system at the track =
    The track can hold races with up to 8 players. right now the track features working signal lights (3,2,1,GO!-preset) made with logic aswell as a countdown-system before the race start. Hoverblocks would be absolutely awesome!

    here are some pictures of the countdown-system on one of my other tracks. its pretty much the same as on the Formula X Raceway.
    (the gif's skip some frames, so the signals looks derpy)

    https://plus.google.com/photos/1059...644&sqsi=bf3ebb01-f202-46e6-ba5d-52129aa0e3b2
     
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    Oh cool, might have to dig out my racer and give it a spin when it's ready.
     
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    I always wanted to see someone make a race track similar to the arena someone made and livestreamed, it wouldn't be too hard either.

    You should try and make one, it would be so cool.
     
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    I always wanted to see someone make a race track similar to the arena someone made and livestreamed, it wouldn't be too hard either.

    You should try and make one, it would be so cool.
    I really want to make some sort of competition/event out of this track. The Thunderdome is what inspired me to make this track, and i sort of want the event to be similar (beting on racers etc.)
    The only problem is that I rarely manage to do events like this :S
     
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    I want to make some sort of event in the future, with prizes ofcourse ;). I might need some help hosting these events though
    I really wish I could help you out, if I had a good computer I'd host it and let you take control of what happens.


    I also had an idea for when mines are added but my imgur account shit out on me, so ACII powers go go go!

    [] <mine pc linked to activator
    []<mine launcher block
    []<'area trigger' (currently invisible ingame) where the ships pass through.
    [] (in track) area activator linked to mine pc

    If a pilot runs through the small 1 block space, he or she leaves a present for the other racer. Balanced so that it doesn't kill the ship, just maybe an EMP bomb that cuts engines for a sec. If you wanna go full wipEout then please do coz that would be awesome but difficult to do.
     
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