Form VS Function?

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    I've played the game for a few months, and tried every now and then to design ships.

    The problem is I'm a complete Form over Function nut; and while my ships can fly and shoot, they don't look like much. When it comes to TURRETS though, yeesh, they're lousy shots (Can't tell if this is AI or my design) and look absolutely terrible.

    Is anyone else like me and can't design worth crud? Any tips on breaking out of the rut?
     
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    What I usually do is draw something on paper first, or make a smallish scale ship. Then I set what I want for shields, thrust etc. and the amount of turrets I want. Then I build. core location is very important in this, a core in a conning tower looks nice but will be easily shot off in a fire-fight. Putting the core deep inside the ship is usually the best option, just make it accesible.

    Next, shapes.

    Think, what do you want it to have a feel of? a borg cube? a star destroyer? some other design? usually I pick a ship already from a series or movie jsut to giver me an idea. Often the child ship looks radically different but that is what you want. Look for guides on waht diameter you should have for cylinders or spheres. and of course, try it out.

    next, internal systems

    so an easy thing to do is to pile a huge amount of shields, power blocks, etc. intead, try reactors, or at least make lines or L\'s instead, they are much more efficient and allowmore crap to be shoved between them. always add good power and shields if anything at all. Also, don\'t maje bigger and bigger guns, jsut make several small guns that do 300 damage each. missle should only be used at the end when the shields go down. go for largre missle setups, sd-bb is the best ofr all sizes and sd-kb is best for fighters and turret less corvettes.

    next, docked turrets and drones

    so now that you have a hull and internal systems, turrets and hangars may be what you look at next. turrets are great in large sizes, not so much in the smaller sizes. you should have them do between 200 and 300 damage per shot, then add more barrels to them. make minor power systems to support shield regen, but no need to make a power system for the guns, they draw power from the ship itself. a few heavy or medium turrets are better than a bunch of small ones, and are better at reducing lag on servers. drones are small and are best used on carriers with a rear facing door. that way you can drop and run for the win

    hope this all helps
     
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    I\'ll post my standard designs and you can tell me what\'s up with them. All my ships have fairly redundant, yet simple designs so I can easily remember what block goes where in case they get damaged.

    http://i44.tinypic.com/2lnygyu.png

    Light Interceptor \"Wild Dog\" (Below)
    89500 Credits
    345 Blocks
    6500 Recharge
    100 Thrust
    10000 Shield

    2 X 190 damage AMCs
    1 X 200 damage SD-KB

    Heavy Interceptor \"War Dog\" (Above)
    144000 Credits
    527 Blocks
    12500 Recharge
    200 Thrust
    15500 Shield

    2 X 225 damage AMCs
    1 X 250 damage SD-KB

    I originally designed these two interceptors to work as a squadron, then I saw that the AI sucks and it takes too much effort to re-dock them individually. The Heavy Interceptor can dock two Light Interceptors and Light Interceptors can dock with each other; Galaga style.

    They can work as turrets in a pinch. Other players in my group tend to replace the SD-KBs, which is understandable as they\'re very derpy.



    http://i44.tinypic.com/2w3ndwo.png
    Gunship \"Garmr\"
    ~11500000 Credits
    41959 Blocks
    ~1100000 Recharge
    ~7950000 Battery
    11250 Thrust
    ~366000 Shields

    24 X 450 DMG AMCs
    8 X 280 DMG SD-KBs

    When I went onto a public server, my interceptors couldn\'t stand up to the larger ships other players toted; and this was my first attempt to counter larger ships. The shields are very weak for a ship its size, forcing me to rely on a jammer (no cloak) and my speed. The large battery gives me about 15 seconds of jamming+moving. I generally pilot \"stripped\" versions of this ship (no hull plating) to save money and mass.

    Making turrets for this ship was generally a failure and I eventually gave up, giving it SD-KBs instead. It can carry up to 30 interceptors due to its flat hull, some variants can dock another Gunship instead.

    The \"Fenrir\" Light Raider and \"Hound of Tindalos\" Self-Propelled Gun are smaller/larger versions of this ship; respectively.

    http://i44.tinypic.com/1174903.png
    http://i39.tinypic.com/so7pt5.png
    Deep Space Exploration Vessel \"Argos\"
    ~70000000 Credits
    158433 Blocks
    ~1222000 Recharge
    ~170000000 Power
    ~59400 Thrust
    ~1090000 Shields

    95 X 250 DMG AMCs
    2 X 455 DMG Dumbfire Missiles
    1 X 322 DMG Tracking Missiles
    1 X 322 DMG Tracking Missiles
    1 X 322 DMG Tracking Missiles

    Honestly, the Argos was not designed by me, I found it as a shot-up wreck when playing on a server. I rebuilt it as best I could and revamped the internals. It has a substantial docking bay (Which I never really use honestly). Again, attempting trying to make turrets for this ship ended in failure. I don\'t use it all that much since carrier tactics don\'t actually exist yet.

    http://i44.tinypic.com/236ws6.png
    Stealth Bomber \"Barghest\"
    ~1000000 Credits
    3047 Blocks
    462901 Recharge
    208 Thrust
    ~20000 Shields

    1 X 475 DMG Dumbfire Missile
    Permacloak/Permajam

    The barghest is a very old model, but one I still use occasionally. I brought it back into service when I saw that missiles can now damage shields. I consider it a specialty ship.

    http://i39.tinypic.com/20kbyq0.png
    Defense Field Corvette \"Cu Chulainn\"
    ~4000000 Credits
    Previously: ~375000 Credits
    2566 Blocks
    97200 Recharge
    1800 Thrust
    37345 Shield

    4 X 315 damage AMCs
    1 X 365 damage Dumbfire Missile

    Bulkhead X 4
    150000 Shield

    The original design for this ship (Minus bulkheads) was the very first real ship I made; before I understood the mechanics of power blocks and such. It was quickly obsoleted, but I brought it back when the server I play on had a \"Medium Ship Battle Tourney\". I realized the chassis was quite workable, so I revamped the internals.

    Seeing that the other team had lots of turrets on this ships, I made this ship to counter them. It\'s generally mothballed due to the update that fixed the price of docked objects (As it should be mind you).

    I got a LOT of comments when I came to the arena with this. My personal favorites are \"This is your ship on drugs!\" and \"Holy F--- what the Ship is that?\"
     
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    Is the Stealth Bomber \"Barghest\" still perma cloak/jam? ive been scouring all over the forums and my server looking for a perma cloak/jam ship and this is just perfect! i would love a download link.
     
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    BTW, eye candy: http://nathanlarge.imgur.com/

    I went from making giant rectangles, to modding other peoples ships, to making stuff like this.
     
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    It seems that Mediafire sees the sment file as a virus. I\'ve scanned it multiple times and found nothing so I think it\'s a false positive. Is there another site I can upload this to?
     
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    erm, yeah this website. uplink your account to starmade.org, go to catalog manager under tools, click the opne you want to upload and click upload bam done then change the ship search settings on the website to \"sort by post date\" and \"desc\", click apply and it should be there.

    TO UPLINK ACCOUNT: just click on uplink to starmade. org and type in your forum name and your forum password.
     
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    Finally got it up, here it is.

    I suggest you trade (Read: Trade) some non-power blocks for thrusters as this ship is fairly slow (Unless you play on a server with low speed cap).

    The ship can permacloak/permajam when completely still, but moving adds a tiny amount of energy drain; just release the thruster key for like a fraction of a second and it\'ll fill up.

    I considered trading the D1000 for AMCs. Never really got to it though; in theory, you can fire a short devastating burst and cloak right after. Weapon energy is not a problem since the cloak deactivates when you shoot; you can turn it right on afterwards/ You can fit a bunch of smaller AMCs in place of the torpedo and they\'ll do more damage in exchange for being visible more.

    Experience tells me that the cloak/jam will sometimes deactivate randomly, usually when entering a new sector; so keep an eye on your hotbar and turn it back on as needed.