Space whaaaaaales!e.g plants, trees and space whales also food.
Why not octopus?
Space whaaaaaales!e.g plants, trees and space whales also food.
Building on this, if you had a ship or station with an "SD Food Processor", and you were on said ship or station, you should automatically refill your hunger.I wouldn't mind a food system as long as it is passive. You just keep food in your inventory and consume it as you need it. No "You are hungry you must eat now" If you are out of food then you slowly start to lose health. I would also like systems you can place on board to produce food, which could be a crew requirement as well. I have aeroponics and "protein synthesizers" on most of my ships I would love it if these actually did something.
If you where not referring to my post, just tell me that and I'll delete this one or something. Or eat it, that would be strangely appropriate. Either way, I forgot to put his in and I wanted to say it:Food would be self sustaining, if we really want to get people going out, we need to have something that has to be dug for. Fuel of some sort would provide this. Basic, shuttlecraft size ships could still work the way they do now, but that form of power generation should be made way to inefficient in large numbers to even sustain any thing bigger than a runabout, this would force people to go out and search for the resources to make ship fuel, or trade with other players/factions for it.
Yes; this is why there needs to be some kind of /restock_all command that restocks all generated shops.If you where not referring to my post, just tell me that and I'll delete this one or something. Or eat it, that would be strangely appropriate. Either way, I forgot to put his in and I wanted to say it:
The reason for me wanting it is the same reason I have not tried to beam or pulse weapons yet. I went forward for about 15 minutes and gave up because no shops had any of the new block. It would be horrible if I had no food sources after the update, because it is hard to find shops because nobody is going to from 50 23 89 to 12 10 4 just to sell 2500 random bamhugers.
They would if the food is priced right. The Sci Fi trope of delivering much-needed food to a starving entity (planet, space station, war front line, whatever) for whatever reason is classic and well-established for both selfish (big money!) and selfless (must feed the starving children!) players.The reason for me wanting it is the same reason I have not tryed to beam or pulse weapons yet. I went forward for about 15 minutes and gave up because no shops had any of the new block. It would be horrible if I had no food sources after the update, because it is hard to find shops becuase nobody is going to from 50 23 89 to 12 10 4 just to sell 2500 random bamhugers.
True, I would live to see fusion reactors, solar panels, and nuke reactors on ships and planets. The game can be a bit more interesting and involve some hard work up keeping fleets and ship. A 1000m ship only require one person to operate. We need some realism.Consumables make an economy work. If you don't need anything why not just build a pretty ship, find a pretty planet and settle into an orbit of eternal contentment?
How much and what consumables you need can add a lot of challenge and depth to the game. So can how you gather, transport, share and trade.
- Food?
- Water?
- Air? (I imagine an enhancable atmosphere generator block that works a bit like the docking blocks. When on a hospitable planet or inside a life-support field, your suit recharges with air. When you exit atmosphere you automatically don your helmet (if you have one) or... well... we don't like to talk about it.
- Fuel? Free energy offends me on some gut level. I'd love to see a half dozen different kinds of energy generators based on as many kinds of fuel, the higher the energy output, the rarer the fuel, etc. Some might even produce other consumables... like a hydrogen fuel cell generating water. or maybe a "power plant" that produces e when planted, but can also be eaten.
- Parts? What if parts wore out just from use? Access the shop from within a ship, and maybe the shop salesman can scan your ship and tell you which parts are degraded before they stop functioning. (then auto replace them for credits)
What fun is a universe without a little entropy?
I feel pretty much the same. I honestly think at this point, the pros are starting to outweigh the cons. As much as I love fuel and propellant tanks aesthetically, I could see the game going in a better direction with fuel tank modules that increase a fuel tank size variable or something, so at the same time we don't compromise builders. Attacking a ship's fuel tanks could also become a viable combat method for crippling ships.I kind of alternate between liking the idea of fuel and hating it. On the one hand, it'd probably add a lot to the economy, but it'd also be annoying at times.
Meh; maybe as an option... To me, not having to actually eat the food ruins the whole point of it - might as well not have a hunger system at all, then.I wouldn't mind a food system as long as it is passive. You just keep food in your inventory and consume it as you need it. No "You are hungry you must eat now" If you are out of food then you slowly start to lose health. I would also like systems you can place on board to produce food, which could be a crew requirement as well. I have aeroponics and "protein synthesizers" on most of my ships I would love it if these actually did something.
The point of hunger I want is that you can't just disappear into the black for endless amounts of time. It's more keyed to RP style servers and yes it would have to be optional. I really don't think not having to stop and eat doesn't make the system pointless just that having to eat all the time would become more of a chore. Imagine you have a bag of chips sitting next to you as you fly your ship.Meh; maybe as an option... To me, not having to actually eat the food ruins the whole point of it - might as well not have a hunger system at all, then.
I could see myself doing that, personally; just grabbing a bag of Bearitos® Cocoa Pita Chips and sitting there, watching the stars go by, and making annoying crunching noises to piss off my helm officer...The point of hunger I want is that you can't just disappear into the black for endless amounts of time. It's more keyed to RP style servers and yes it would have to be optional. I really don't think not having to stop and eat doesn't make the system pointless just that having to eat all the time would become more of a chore. Imagine you have a bag of chips sitting next to you as you fly your ship.