In the future, when Starmade is a fledgeling, complete game I would make one suggestion for flight mode's camera: remove it. Plain and simple. All views should be through camera blocks, which will add heaps of immersion and depth to flying and combat.
No more holding shift to zoom out behind your ship, no more rotating around you ship to get a look at things that are kilometers away or in your blind spot. This would also serve as a qausi-nerf to capital ships and titans, as they would need to be designed with all blind spots covered by cameras.
To keep vision from become too tedious, I would suggest a buff for camera blocks in both armor and HP, as well as adding a limited amount of movement be added to cameras (similar to the current system of holding shift and moving the mouse, but on a much smaller and unidirectional scale), as well as a limited amount of zoom. The core could still function as a camera, but without movement or zoom.
On the other hand, if the current flight mode vision system is to be kept, we should be able to lock ourselves into an orientation, instead of being forced to hold down shift.
No more holding shift to zoom out behind your ship, no more rotating around you ship to get a look at things that are kilometers away or in your blind spot. This would also serve as a qausi-nerf to capital ships and titans, as they would need to be designed with all blind spots covered by cameras.
To keep vision from become too tedious, I would suggest a buff for camera blocks in both armor and HP, as well as adding a limited amount of movement be added to cameras (similar to the current system of holding shift and moving the mouse, but on a much smaller and unidirectional scale), as well as a limited amount of zoom. The core could still function as a camera, but without movement or zoom.
On the other hand, if the current flight mode vision system is to be kept, we should be able to lock ourselves into an orientation, instead of being forced to hold down shift.