Hi Folks,
I had a wee play with the Prebuild to have a nosey at how Fleets are looking. It's very cool to see ships falling into formation!
The thing I noticed is, the create Fleet and Fleet management in the prebuild I checked out (starmade-build_20160218_174016) in general is really formation management.
I would expect to be able to have a fleet of ships, and these ships then fall into multiple formations.
Then I would manage everything with directives categorised as Fleet, Mission, Formation, Individual (Planet, Structure, NPC).
For example,
I would have a Fleet of say, 6 ships.
Ship 1 - The Flag Ship
Ship 2, 3, 4, 5 & 6 - other ships in the fleet.
Then I would have formations within the fleet.
Formation 1
Ship 1,2 & 3 (Where 1 is the leader in the formation)
Formation 2 would have
Ships 4 & 5, with 4 the leader in the formation.
Formation 3
Ship 6 (naturally the leader since it's the only one)
Directives would be categorised as mentioned above and then have priorities, with a bias towards a certain action to take based on situation data. Perhaps a weighted calculation could be applied to act as the bias or priority to simulate some kind of fuzzy logic decision process.
Anyway, some examples of this would be.
Fleet Directives
- Protect/Defend Faction
- Protect/Defend Allies
- Protect/Defend Flag Ship or designated target
- Attack Enemies
- Trade X with Ally Y
Mission Directives
- Obey Fleet Directives else on mission
- Carry out primary orders
- Carry out secondary orders
- Carry out tertiary orders
Formation Directives
- Obey Fleet Directives else on mission
- Protect/Defend Lead Ship
- Protect/Defend Self
- Attack Enemy
- Repair Lead Ship
- Repair Formation member with most damage else already under way then repair next most damaged
- Carry out primary orders
- Carry out secondary orders
- Carry out tertiary orders
Individual Directives
- Obey Fleet Directives else on mission
- Obey Mission Directives else in formation
- Obey Formation Directives else individual
- Protect/Defend Self
- Attack Enemy
- Repair Self
- Carry out primary orders
- Carry out secondary orders
- Carry out tertiary orders
I had a wee play with the Prebuild to have a nosey at how Fleets are looking. It's very cool to see ships falling into formation!
The thing I noticed is, the create Fleet and Fleet management in the prebuild I checked out (starmade-build_20160218_174016) in general is really formation management.
I would expect to be able to have a fleet of ships, and these ships then fall into multiple formations.
Then I would manage everything with directives categorised as Fleet, Mission, Formation, Individual (Planet, Structure, NPC).
For example,
I would have a Fleet of say, 6 ships.
Ship 1 - The Flag Ship
Ship 2, 3, 4, 5 & 6 - other ships in the fleet.
Then I would have formations within the fleet.
Formation 1
Ship 1,2 & 3 (Where 1 is the leader in the formation)
Formation 2 would have
Ships 4 & 5, with 4 the leader in the formation.
Formation 3
Ship 6 (naturally the leader since it's the only one)
Directives would be categorised as mentioned above and then have priorities, with a bias towards a certain action to take based on situation data. Perhaps a weighted calculation could be applied to act as the bias or priority to simulate some kind of fuzzy logic decision process.
Anyway, some examples of this would be.
Fleet Directives
- Protect/Defend Faction
- Protect/Defend Allies
- Protect/Defend Flag Ship or designated target
- Attack Enemies
- Trade X with Ally Y
Mission Directives
- Obey Fleet Directives else on mission
- Carry out primary orders
- Carry out secondary orders
- Carry out tertiary orders
Formation Directives
- Obey Fleet Directives else on mission
- Protect/Defend Lead Ship
- Protect/Defend Self
- Attack Enemy
- Repair Lead Ship
- Repair Formation member with most damage else already under way then repair next most damaged
- Carry out primary orders
- Carry out secondary orders
- Carry out tertiary orders
Individual Directives
- Obey Fleet Directives else on mission
- Obey Mission Directives else in formation
- Obey Formation Directives else individual
- Protect/Defend Self
- Attack Enemy
- Repair Self
- Carry out primary orders
- Carry out secondary orders
- Carry out tertiary orders
Last edited: