I fail to see how it would get in the way of that. In fact, it would help, because people could build and fly fighters in squadrons to attack things, rather than race to build bigger and bigger ships to kill each other until it gets to the point at which nobody even wants to fight in the first place because losing a ship just costs way too much. As for using energy to limit fleet ships... well, I think I'd rather have it be the cost of maintaining a bunch of NPCs, than an energy limit. But either way works fine.Interesting idea but that kinda ruins the point of the game, I personally enjoy Starmade because of the building and control aspects of how the game is currently set up. If I wanted to play a game with a map controlled fleet I would simply go play Homeworld or empire at war. Many different ideas would work for controlling fleets the issue is one that works without changing the core dynamics of the game itself. Starmade is primarily designed to be a player controlled game with pvp interactions. I like the idea of adding some sort of better ai control for fleets but if the core design of the game is changed to implement this I would rather the system remained the same as it is currently. You are welcome to disagree with this viewpoint but I enjoy playing starmade for the same reasons I enjoy playing minecraft. Player interaction with an opportunity to pit your greatest creations against one another and being able to rebuild those creations later.
I agree with this idea it was very creative with the antenna i don't think i have ever used an antenna for much of anything this would give it a purpose to be within a shipFor limiting AI spam I'd prefer to go with the soft cap of energy used by control enabling blocks. I've mentioned this before but ability to control AI drones could be tied to controller and antenna arrays, cost scaling up with drone size and amount. Support for multiple flights would be superb, so you could have either several different type flights or multiples of same drone flight... carry 20 drones into the fight even though you can only afford to control 10 of them at once, or 20 if you stay still, disconnect the holy coffee machine and don't breathe
Faction ranks could be used for that.We can use real chain of command.With admiral,captains and continue.
Hmm imteresting ideaIn the interim why not use commands like they have in so many flight simulators?
Hit the ` key (or whatever works) and a menu pops up like:
Fleet Operations
1. Fleet
2. Squadron
3. Ship
And if you hit the number it brings up another menu
Orders Menu
1. Regroup
2. Attack my target
3. Engage at will
4. Hold Position
5. Jump to safety
6. Launch ships
7. Recall launched ships
8. Navigate to my waypoint
The only difference would be in the ship menu where it would show the name of the ship and when you select it, it would give you above options plus the option to add to a squadron.
Ship Menu
1. Flower Corvette 88
2. Flower Corvette 89
3. Liberty 144
Squadron Menu
1. Alpha Squadron
2. Beta Squadron
3. Gamma Squadron
4. Delta Squadron
Eventually if crews are added you could expand the ship menu a bit:
1. Flower Corvette 88 (Commodore Hendrick - OK)
2. Flower Corvette 89 (Commodore Williamson - Hull Damage)
3. Liberty 44 (Lieutenant Michaelson - OK)
Thats a very agree ableI think it needs to be block and power based. I think a communications module is a good idea, but I'm wondering if we shouldn't just have a linking mechanism. I've got a few ideas for these.
My quick idea was to have a dedicated drone control block for each drone on the "mother ship." It would draw power based on either the power or mass of the drone ship. I think the power should be reduced if the drone ship has an NPC crew, and even more with a human crew. I really think you should still send orders to human crews as well. They should get ordered actions.
One more idea is comms jamming, it it needs balancing. I like the idea a small jammer ship can come in and get a small window of dead drones that only do what they were last told, but it shouldn't be infinite.
I didnt think about that i was mostly thinking about flagships being the sole controller of fleets so that is a good point you madeI would limit this use to within the sector, because i can imagine all those cheaters sitting on their planet overseeing massive space wars while being in no danger whatsoever.
Well that wouldn't be cheating - that'd be realism. Fat-cat politicians do sit at home and send young boys from the working classes out to fight and die while staying safe and warm at home or in a bunker. For an industrialist or merchant, this mode of engagement would be exactly right.I would limit this use to within the sector, because i can imagine all those cheaters sitting on their planet overseeing massive space wars while being in no danger whatsoever.