- Joined
- Jul 27, 2015
- Messages
- 186
- Reaction score
- 117
One of the issues I have run into with fleets and for that matter having more than one ship in combat in the same sector is that (Missile+Missile) "Heat Seeking Missiles" will target my own ships. While I mainly use this system to over whelm AMS (Anti Missile Systems) and drain Shields/Energy having it hit my own ships has caused me to hesitate in using this weapon combination on my ships.
There are several ways this issue could be addressed.
1: Making a Fleet causes the (M+M) Missiles to not target the fleet members the same way they do not target docked entities on ships (Turrets/Shuttles...ECT), on current ships.
2: Add an IFF (Identify Friend or Foe) Block, or cause the Faction block to add this function to so that M+M systems do not target ships with it active.
3: The last option is to change the Logic in the Missile computer so that when it is linked (M+M) it does not populate Fleet members or friendly targets when activated. Thus not directly attacking them.
There are several ways this issue could be addressed.
1: Making a Fleet causes the (M+M) Missiles to not target the fleet members the same way they do not target docked entities on ships (Turrets/Shuttles...ECT), on current ships.
2: Add an IFF (Identify Friend or Foe) Block, or cause the Faction block to add this function to so that M+M systems do not target ships with it active.
3: The last option is to change the Logic in the Missile computer so that when it is linked (M+M) it does not populate Fleet members or friendly targets when activated. Thus not directly attacking them.