We have fleets now! That's pretty cool. But obviously the devs have a long way to go before the new mechanic works properly every time.
One pretty glaring flaw in the current system is that members of a fleet seem to maneuver according to their max speed/acceleration. This means that faster ships quickly outpace other ships in the fleet when given orders. While I'm not saying this is a bad thing (in fact it is desirable in some instances,) we should definitely have a say in how and when it happens.
For instance, currently if my carrier launches drones, and then the fleet is given a move order, the drones will race towards the objective. This would be great for attacking, as the drones probably should be the first to enter combat, but poor for moving a fleet from place to place, as I'm assuming most people would rather their fleet stay together.
A proposed solution would be
A. when giving a move order, all ships will accelerate at the same rate of its slowest fleet member.
B. in the fleet menu ships should be given roles. Currently there is only flagship and everything else, which is problematic Different ship roles would do different things depending on the order given. For instance, if a ship has the role of "fighter" then when given a combat order that ship should rush ahead of the fleet. If an "escort" role fleet member is given a combat order, they should stay in formation and protect the flagship.
An alternate solution would be to give the fleet as a whole stances. Meaning that the entire fleet's behavior could be rotated through like a unit in an RTS. For example, a fleet set to the "defensive" stance would never break formation, whether moving or attacking and a fleet in an "aggressive" stance would move at each ship's max speed/acceleration when given a fleet order.
I'm sure Schema has thought of solutions to fleet movement already, these are just some ideas I thought would be relatively easy for players. Let me know what you think.
One pretty glaring flaw in the current system is that members of a fleet seem to maneuver according to their max speed/acceleration. This means that faster ships quickly outpace other ships in the fleet when given orders. While I'm not saying this is a bad thing (in fact it is desirable in some instances,) we should definitely have a say in how and when it happens.
For instance, currently if my carrier launches drones, and then the fleet is given a move order, the drones will race towards the objective. This would be great for attacking, as the drones probably should be the first to enter combat, but poor for moving a fleet from place to place, as I'm assuming most people would rather their fleet stay together.
A proposed solution would be
A. when giving a move order, all ships will accelerate at the same rate of its slowest fleet member.
B. in the fleet menu ships should be given roles. Currently there is only flagship and everything else, which is problematic Different ship roles would do different things depending on the order given. For instance, if a ship has the role of "fighter" then when given a combat order that ship should rush ahead of the fleet. If an "escort" role fleet member is given a combat order, they should stay in formation and protect the flagship.
An alternate solution would be to give the fleet as a whole stances. Meaning that the entire fleet's behavior could be rotated through like a unit in an RTS. For example, a fleet set to the "defensive" stance would never break formation, whether moving or attacking and a fleet in an "aggressive" stance would move at each ship's max speed/acceleration when given a fleet order.
I'm sure Schema has thought of solutions to fleet movement already, these are just some ideas I thought would be relatively easy for players. Let me know what you think.