Anybody had issues with large harvesters in a fleet?
I have a planet eater harvester for stripping the surface of a planet and wondered how it would go as a harvester on a fleet. Was the only one, as I was curious to see how quickly it would eat up an asteroid cluster.
I created a simple ship with nothing but a core to be the first ship in the fleet. Then added my harvester. It's pretty big. Sorry, I'm at work and don't have all the stats on it, but can sort out screen/video caps tonight when I get home.
It responds to moves/Idles etc fine with movement, but when I order to mine here it starts to move into position pointing away from the target asteroid and then starts to try and turn, but just jiggles erratically. Then it might turn a little more and if I'm really lucky, it starts spinning uncontrollably.
I thought it was because it was too big, so I built a smaller one as a test, that has nothing but cannon, power and trust with no armor. Does the same thing. My smaller ships perform sweet if I add them to the fleet, but it all depends on when I add them on how they react. If they are added after my planet eater, they jiggle and if added before they harvest normally.
Really odd behavior!
After running further tests, i noticed it looks like the AI is having some sort of issue with centre of mass on my behemoth and little brother. I could be wrong, but that's what it seemed like in one of my tests.
I have a planet eater harvester for stripping the surface of a planet and wondered how it would go as a harvester on a fleet. Was the only one, as I was curious to see how quickly it would eat up an asteroid cluster.
I created a simple ship with nothing but a core to be the first ship in the fleet. Then added my harvester. It's pretty big. Sorry, I'm at work and don't have all the stats on it, but can sort out screen/video caps tonight when I get home.
It responds to moves/Idles etc fine with movement, but when I order to mine here it starts to move into position pointing away from the target asteroid and then starts to try and turn, but just jiggles erratically. Then it might turn a little more and if I'm really lucky, it starts spinning uncontrollably.
I thought it was because it was too big, so I built a smaller one as a test, that has nothing but cannon, power and trust with no armor. Does the same thing. My smaller ships perform sweet if I add them to the fleet, but it all depends on when I add them on how they react. If they are added after my planet eater, they jiggle and if added before they harvest normally.
Really odd behavior!
After running further tests, i noticed it looks like the AI is having some sort of issue with centre of mass on my behemoth and little brother. I could be wrong, but that's what it seemed like in one of my tests.