StormWing0
Leads the Storm
We need something that builds stations like shipyards build ships. Say a Constructionyard block and modules than fire a build beam of some kind. The more ships you have circling the area the larger the build area and the faster it builds. So these could be placed on turrets or the main ship, than have a main computer relaying commands to the secondary entities be they turrets on other ships nearby. This way you could expand or contract your build area at will and just have the ships orbit a center point.
I've had ideas for explaining away some types of spawning and this is one of them, using shipyards, warpgates, and jump drives are the others. In any event that's another topic all by itself.
As for this topic I say we should need an AI module on a station and NPCs to automate things. This helps give the needed overhead to pay attention to and also it means some considerable planning in advance for it to work. We'd also need a way to auto dock ships to other ships and stations without binding them to a ship or station like the current carrier mechanics do for the flagship of fleets. This could be solved by some kind of signal blocks and some additional AI settings in the AI modules and NPCs.
I've had ideas for explaining away some types of spawning and this is one of them, using shipyards, warpgates, and jump drives are the others. In any event that's another topic all by itself.
As for this topic I say we should need an AI module on a station and NPCs to automate things. This helps give the needed overhead to pay attention to and also it means some considerable planning in advance for it to work. We'd also need a way to auto dock ships to other ships and stations without binding them to a ship or station like the current carrier mechanics do for the flagship of fleets. This could be solved by some kind of signal blocks and some additional AI settings in the AI modules and NPCs.