- Joined
- Jan 16, 2017
- Messages
- 8
- Reaction score
- 2
So I was thinking that fleets are a little difficult to use right now, you tell them to go somewhere, and some of them might make it, but there are still some bugs that result in lots of ships getting lost, I was thinking maybe this could be solved if people could set fleets to preset formations all based around the mother ship, and then set any sector containing, or near a mothership, to remain loaded so that ships don't accidentally get lost, and also to perhaps make some way for ships to avoid colliding with random objects in their travels. Also perhaps would you consider creating a way for players to make their own formations using a 3d grid where they could perhaps drag and drop (using a method similar to moving sectors in the map) ships into a 3-dimensional grid. Perhaps this could even be used to develop actual battle plans, and work with real-time strategy, to give a more realistic feeling of being an admiral standing on the bridge of the mothership commanding their fleet to take formations.
I also had another idea, perhaps fleets could be bound to a faction based on ship ownership, and the faction leader would be able to see all fleets in the faction and each fleets commander, and maybe even assign control of fleets to new commanders if they feel one commander is not doing their job properly, and perhaps establish a hierarchy in the factions, where the faction leader would command all fleets, but they could have the officers command separate branches of the faction, with several admirals, each commanding a fleet, under each officers command.
Sorry if this is a long, hard to read block of text, but I really think the additions of things like this could add a lot of interesting fleet, and fleet combat based dynamics, to the game. Thank you.
I also had another idea, perhaps fleets could be bound to a faction based on ship ownership, and the faction leader would be able to see all fleets in the faction and each fleets commander, and maybe even assign control of fleets to new commanders if they feel one commander is not doing their job properly, and perhaps establish a hierarchy in the factions, where the faction leader would command all fleets, but they could have the officers command separate branches of the faction, with several admirals, each commanding a fleet, under each officers command.
Sorry if this is a long, hard to read block of text, but I really think the additions of things like this could add a lot of interesting fleet, and fleet combat based dynamics, to the game. Thank you.