Now that I've lured you in with my seemingly innocent title, watch me beat this dead horse I've named "Hypergates". (The shop idea is actully real, it's just second on my list)
1) Hypergates, stargates Wormholes, etc. ad perpetuum. A seemingly simple idea for the simple minded (if you're reading this, no offense), an artificial structure or natural phenomenon that seemingly and magically ("Any technology sufficiently advanced is indistinguishable from magic" Arthur C. Clarke) "transports" you across vast amounts space in no time at all. Useful when you have long distances to go. Of course how would one implement it?
Hypergate block/engine block. They could work on a similar principle as docking/turret blocks, the bigger you build, the larger the ship that can "fit" through. Of course, they will need substantial power generators, and your ship will need its' own block so it can "communicate" with the gate. This way you can turn regular stations into hubs with 4 gates apiece, what with all those power generators just LYING there.
Keep in mind, you can only go between 2 friendly gates, and truly massive ships will need truly massive gates.
2) The problem I've encountered with shops is, when I've got a factory block at work, and alot of product is coming out, I can't sell shit because the shop only takes so much before saying "no more!". Of course, then I come back to the shop a few hours later and it is still full, and then when I come to new servers, all the shops nearby have been plundered, nothing left. SOLUTION: Trade ships. Aren't the mobs called "Trade Federation" or something? I personally don't piss them off too often so I don't know for sure. My idea is that shops that have too much or too little goods send out a "distress call". A large bulky block of a ship shows up, and takes away the too much and refills the too little. Then it returns to where ever it came from (preferably not too far away, eh?), lets call it a "trade base". The kicker is that for whatever amount of time the shop has too much or too little, the price for that good changes. Every 30 minutes or so, the shops reset and now have a random amount of everything again and the trade ships goto work. This keeps in constant supply and demand, personal servers will be less than completely empty, and a new source for raiding comes into play .
3) Signs: Think Minecraft, little sign posts that you can put up to direct yourself or visitors on bases. "Engine Room", "Main Hanger", "Crew Quarters" (for those who truly enjoy making realistic ships).
4) Lockable doors. I think this one is a minecraft mod, but a version the plex door that locks with a 4 digit code. Discourages boarders from trying to take over ships, or griefers from stealing them while you're off server.
5) More factions. Trade federation and pirates can get a bit boring after a while. Have different factions that are constantly fighting eachother or some such, and then you and your new titan class show up and end the battle, LOL.
1) Hypergates, stargates Wormholes, etc. ad perpetuum. A seemingly simple idea for the simple minded (if you're reading this, no offense), an artificial structure or natural phenomenon that seemingly and magically ("Any technology sufficiently advanced is indistinguishable from magic" Arthur C. Clarke) "transports" you across vast amounts space in no time at all. Useful when you have long distances to go. Of course how would one implement it?
Hypergate block/engine block. They could work on a similar principle as docking/turret blocks, the bigger you build, the larger the ship that can "fit" through. Of course, they will need substantial power generators, and your ship will need its' own block so it can "communicate" with the gate. This way you can turn regular stations into hubs with 4 gates apiece, what with all those power generators just LYING there.
Keep in mind, you can only go between 2 friendly gates, and truly massive ships will need truly massive gates.
2) The problem I've encountered with shops is, when I've got a factory block at work, and alot of product is coming out, I can't sell shit because the shop only takes so much before saying "no more!". Of course, then I come back to the shop a few hours later and it is still full, and then when I come to new servers, all the shops nearby have been plundered, nothing left. SOLUTION: Trade ships. Aren't the mobs called "Trade Federation" or something? I personally don't piss them off too often so I don't know for sure. My idea is that shops that have too much or too little goods send out a "distress call". A large bulky block of a ship shows up, and takes away the too much and refills the too little. Then it returns to where ever it came from (preferably not too far away, eh?), lets call it a "trade base". The kicker is that for whatever amount of time the shop has too much or too little, the price for that good changes. Every 30 minutes or so, the shops reset and now have a random amount of everything again and the trade ships goto work. This keeps in constant supply and demand, personal servers will be less than completely empty, and a new source for raiding comes into play .
3) Signs: Think Minecraft, little sign posts that you can put up to direct yourself or visitors on bases. "Engine Room", "Main Hanger", "Crew Quarters" (for those who truly enjoy making realistic ships).
4) Lockable doors. I think this one is a minecraft mod, but a version the plex door that locks with a 4 digit code. Discourages boarders from trying to take over ships, or griefers from stealing them while you're off server.
5) More factions. Trade federation and pirates can get a bit boring after a while. Have different factions that are constantly fighting eachother or some such, and then you and your new titan class show up and end the battle, LOL.