Currently on StarMade, since the past two or so updates ago, a "fix" was implemented that "re-instated" group penalty power costs for weapons. However, this had a very adverse affect on both beams and missiles with beam slave, making multi-group arrays that previously only cost 2 million up to 40 million and more to use. Now in the most recent update, this "beam bug" was fixed for beam-beam, but it has yet to have a fix implemented for missile-beam.
Now, I know that we just got out of the whole "lock-on missiles being the meta" phase just a few months ago, but the problem is, they've now swung to the opposite side of the spectrum, being useless in almost all game environment circumstances.
Several precedent things to point out:
But we can do something about that. Let them know that we want missiles fixed so they are useful again. So I propose that SCHINE fix the beam bug for missiles, however I want to know what you guys think about this.
I also feel that other missile types ought to be given more use, so some other propositions I have:
Now, I know that we just got out of the whole "lock-on missiles being the meta" phase just a few months ago, but the problem is, they've now swung to the opposite side of the spectrum, being useless in almost all game environment circumstances.
Several precedent things to point out:
- Most big servers use large sector sizes, meaning missiles generally have to cover a lot of ground to reach their target, necessitating any missiles used to have longer ranges, lock-on, and faster speed in order to reach their target. This makes missile-beam the only viable option here.
- Point-defense has been greatly buffed over the past few updates to where the only way for missiles to get through is in large, fast-moving swarms. The only way to get fast-moving missiles is to use missile-beam.
- Missile-missile setups (swarm missiles) are frustrating to use because they attack virtually all nearby entities, regardless of faction (so if you are fighting with allies or neutrals in the vicinity, you'll end up accidentally creating a bunch of war declarations you didn't mean to). They also move slower and thus are easy to shoot down with PD. Because of this, lock-on missiles are the only alternative, since they're the only other missile type that can home in on their target, and at faster speeds.
- It is near-impossible to hit targets with dumbfire missiles at any range other than point-blank range, because the target is most likely moving too fast and there is too much jittering of the ships and weapons due to lag for you to hit them. This necessitates using lock-on missiles for virtually all scenarios.
But we can do something about that. Let them know that we want missiles fixed so they are useful again. So I propose that SCHINE fix the beam bug for missiles, however I want to know what you guys think about this.
I also feel that other missile types ought to be given more use, so some other propositions I have:
- Make dumbfire missiles (just plain missiles) move much faster so it's easier to hit things with them
- Make swarmer missiles (missile-missile) exclusively seek red enemy targets (if you don't want to hit neutral ships, you should be able to have that option, and it can easily be tweaked for you by having your faction consider neutral enemy or not)
- Make swarmer missiles move as fast as normal missiles
- Make missile-pulse more difficult to shoot down with PD somehow