Fix economy

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    Jun 22, 2013
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    Me and a friend were exploring the galaxy when we discovered a pirate space station. After destroying the turrets we proceeded to loot the storage containers and harvest the blocks. The total worth of the station was 300,000,000 credits, that is 300 MILLION credits. That's 300 space stations we can buy straight off the bat and destroying the station wasn't difficult at all.



    I think that the more of an item a shop has, the less it is worth. For example, if a tree is 200 credits in a shop that is empty then as I sell more the price should go down to 190, 180 and so on. Those aren't very good numbers they're just an example. But doing this would encourage players to sell their items to multiple shops thus creating a greater need for exploration and would also mean they wouldn't get 300,000,000 million credits after playing the game for 2 hours.