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- Sep 4, 2016
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Hello! I would like to introduce myself and quickly say that this build will most likely take a while to make, but it will come. I have a general idea of the aesthetic design, however I can't decide on it's functionality, so I'd like for the community to decide:
Transport: The type of transport in mind is like a troop carrier. If this wins, the ship will include 2-3 smaller dropships and at least 10-20 drop pods, and have more than average shielding but little to no weaponry. Edit: The drop pods I planing making for this are either push-propelled one man tubes or small, armored cores with decent thrusters. Neither designs are supposed to return, though that doesn't mean they can't. This ship is designed specifically for boarding enemy ships/stations/planets, with the dropships for retreating or heavy deployment. Though, I do agree this would be more rp-used until npcs are more interactive.
Cargo: If cargo wins, then the ship will focus much more on the ability to escape and have heavier shielding and jump drives, however it will focus mainly on cargo, so no weapons. Edit: It will feature some defensive turrets, however, the pilot will only have a small missile system.
Exploration/Scouting: This design would focus heavily on power, and will feature a mediocre power-draining beam weapons system, but will have little shielding.
The small Frigate: This ship will focus heavily on weaponry, including turrets, and somewhat on shielding, however [Edit] it will not be able to use any stealth tactics, instead bolstering a decent scanning system.
Aesthetics: This ship will focus on thrusters for main purpose. The end. However, it will also focus heavily on logic to make the ship appear to have more liveliness on the inside, and maybe more than originally planned on the outside.
Multi-purpose: Just any old average ship, pretty much.
Thank you, and if you have any other ideas for a quick-ish ship build, please suggest them below!
Transport: The type of transport in mind is like a troop carrier. If this wins, the ship will include 2-3 smaller dropships and at least 10-20 drop pods, and have more than average shielding but little to no weaponry. Edit: The drop pods I planing making for this are either push-propelled one man tubes or small, armored cores with decent thrusters. Neither designs are supposed to return, though that doesn't mean they can't. This ship is designed specifically for boarding enemy ships/stations/planets, with the dropships for retreating or heavy deployment. Though, I do agree this would be more rp-used until npcs are more interactive.
Cargo: If cargo wins, then the ship will focus much more on the ability to escape and have heavier shielding and jump drives, however it will focus mainly on cargo, so no weapons. Edit: It will feature some defensive turrets, however, the pilot will only have a small missile system.
Exploration/Scouting: This design would focus heavily on power, and will feature a mediocre power-draining beam weapons system, but will have little shielding.
The small Frigate: This ship will focus heavily on weaponry, including turrets, and somewhat on shielding, however [Edit] it will not be able to use any stealth tactics, instead bolstering a decent scanning system.
Aesthetics: This ship will focus on thrusters for main purpose. The end. However, it will also focus heavily on logic to make the ship appear to have more liveliness on the inside, and maybe more than originally planned on the outside.
Multi-purpose: Just any old average ship, pretty much.
Thank you, and if you have any other ideas for a quick-ish ship build, please suggest them below!
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