Gigantism started it, the shield change patch made giant ships mortal again but many issues still remain. This thread has been a lot about general combat balance which is always relevant.
Combat balance is not about making two ships equally matched in a random encounter, it\'s not about giving you a fighting chance if you\'re not well suited to the fight ahead. It is about making sure there isn\'t a best ship. It\'s about creating a system that will yield different ships that have different strengths, and combination of ships will be the \"best fleet\". And that best fleet can be easily destroyed in combat if the enemy has an idea what it\'s going against.
Combat balance is about counters and variables and real options. Current system has lots to work on until we can have a balance, and this thread has multiple suggestions to that effect, maybe we will eventually have a reasonable semblance of balance around, maybe not but I have faith that Schema has some plans brewing. True balance is unlikely to be seen, because of the freeform building nature of the game, but it\'s not really necessary either.
I\'d like to see more capacity based system overall, bigger shields since combat regen is off and general regen is low, as well as acceleration nerfs for large ships (maybe 500 mass and up) and turning buffs for medium-large ones (100-2000) and turning nerfs from that size up. Economy, unfinished as it is, is neither the cause nor cure for these issues, it merely emphasizes the problem, of that I\'m pretty damn certain.
Haven\'t been that active lately since a lot of my friends stopped playing and a lot of the systems are \"broken\", but I have high hopes for this one... fun of playing is there, just lacking content and basekeeping convenience. Keep up the good work
I reckon that with some item management stuff, tweaking of manufacturing to make it logical (as in dealing with useless parts and mineral levels which have imaginary value since the level has no meaning) and plenty of more weapons and combat mechanic variables and this game will have doubled it\'s entertainment value. And I\'ve been entertained for about 50-80 hours so far I think.