***Wordwall here, skip if you have a short attention span***
Since we\'ve gone into my favourite subject - ship class and balancing them- I think I\'ll weigh in. Be mindful that I\'m going to relate some spaceship classes to actual ship classes from WW2 or around then. I\'m also going to add a few weapons that I hope make it to the game. Of course, people build differently but this is how I would build them and how quite a few people build them as well.
Basically, we can make (roughly) 5 classes out of these.
Fighter class: Fast, nimble ships with mostly anti matter cannons. Designed to combat bombers and other fighters.
Bomber class: Slower, less nimble ships but still fast and nimble, these carry some heavier loads, like a torpedo that ignores shields, but has a short range. Does good damage to exposed systems and turrets, but lacks the firepower to do substantial hull damage to capitals or cruisers. Designed for anti-turret and anti-module combat, good against cruisers, frigates, and previously mentioned systems.
Frigates: The first real \"ship\" you\'d think of. Decent armor and firepower combined with the mobility to outflank capitals and big cruisers and heavy enough to take most turret fire, unless dealt with these can rain on your parade. However, not big enough to mount good anti fighter weaponry. Good against cruisers, capitals and other frigates.
Cruisers: The real \"Jack of all Trades\", it has better overall armor and firepower than frigates at the cost of mobility. They have the firepower to tick off capitals and the armor to take a few hits. They also mount some turrets. However, because have somewhat sub par speed they can be outflanked sometimes and also are victim to bomber attacks. Good against fighters, bombers, other cruisers and ok versus a capital.
Capital: The big boys of the fleet, they combine excellent armor and firepower with bigger turrets that can cripple fighters, bombers and frigates. Designed to slug out damage and take a slugging, they have large cannons and many missile arrays. They often have hanger space for fighters and bombers. They suffer from very poor speed and mobility, and can be flanked by the lighter ships quite easily. Good against space stations, other capitals, and cruisers. Turrets aren\'t quite designed to fire at the small fighters and bombers.
All in all, each ship has a role to fufill and if you expect anything more you\'re going to be disappointed. It irritates me when people complain that their light ship can\'t damage a huge titan, when they aren\'t suppose to. If people truly want an efficient fleet you need to have enough of all classes.
Quick run down of roles: Fighters defend bombers and fight other fighters, bombers take out turrets of all kinds and exposed modules, frigates outflank the bigger ships and deal damage there, cruisers provide anti fighter support and do damage to everything, and capitals launch fighters and slug it out with the other ships.
Back to the OP, lol. Bigger ships will be balanced when better economy is added. Capitals are something that is a huge accomplishment and needs to be worked for. They deserve to be powerful, but they aren\'t godlike. Well, thats my thoughts. If you stuck around to here you deserve a medal haha.