Okay, so we got down a lot of ideas about how to balance size-differences combat wise and statistically, but how about logistically? With capital ships costing in the range of 10,000,000-1,000,000,000 credits, why are there so many being made?
Because inflati- Hah, nope, because the economies aren\'t stable yet. The sooner we see stable server economies, we\'ll see the size and cost of vessles pull back dramatically and people will be much more careful with their vessels. It will also inheritly fix the lack of meaningful gains from mining/manufacturing, effectively fixing many, many apects of the game that are either slightly or waaaay imbalanced.
The economy can be fixed by limiting pirate loot to not include valuables such as level 4-5 ores and faction blocks, and by removing the option to buy and sell negative amounts of items to a store.