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****BIG CLARIFICATION!!
When below I mention power scaling vs reload, what I mean is weapon power (damage per shot) vs reload time, I in NO way suggest that the ships power be tied in with weapon reload speed, if anything, ship power needs a boost (this would also reduce needed ship size)**** (edited 4/6/13)
While talking with MrFurb today, and after witnessing the potential imbalances we started to brainstorm here is a list of we hope simple and easy changes to drastically reduce the need to make larger ships, as well as provide more balance to combat.
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When a ships Power Load is reduced to zero, the ships power will go offline for 10 seconds before resuming its recharge rate (similar to the shields 10 second offline funtion)
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The larger the ship mass becomes, the lower the percentage of the servers max speed a ship can travel
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Weapon sounds get bigger as a weapon group aquires more blocks (big gun=big boom)
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Ship Core Explosions get larger with a more massive ships
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A complete conversion of the current power block grouping and its box dimension system to
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Reactor Core Enhancers-A complicated miniaturization of the standard power block
Some addition ideas to be considered
http://starmade.org/content/making-ships-so-much-cooler
When below I mention power scaling vs reload, what I mean is weapon power (damage per shot) vs reload time, I in NO way suggest that the ships power be tied in with weapon reload speed, if anything, ship power needs a boost (this would also reduce needed ship size)**** (edited 4/6/13)
While talking with MrFurb today, and after witnessing the potential imbalances we started to brainstorm here is a list of we hope simple and easy changes to drastically reduce the need to make larger ships, as well as provide more balance to combat.
Ships under 5 mass are too small to show a radar signature (permanent radar jam, without a Jammer)
Mass of weapon inversely reduces % of gains from addition weapon blocks on that grouping (each addition weapon block provides slightly less power to the weapon group)
*Weapon* power vs weapon reload speed should be on a set percentage scale with each other (more *weapon* power=less reload, and vice versa)
The larger the total ship mass is the slower the base firing rate of cannons becomes
Missiles can be destroyed by heat seekers and cannon fire, they still damage the area they are destroyed at
D1000 missiles should be converted to EMP (power draining) dumbfire missiles, these will drain a certain amount of power from the target ships energy pool (even through their sheilds) -This is a good counter against building slow large combat ships
If this isnt viable, when shields are hit they will stop recharging for 1 second, this would allow for groups of smaller ships to conceivably defeat a large frigate or a capital ship
[*]
When a ships Power Load is reduced to zero, the ships power will go offline for 10 seconds before resuming its recharge rate (similar to the shields 10 second offline funtion)
[*]
The larger the ship mass becomes, the lower the percentage of the servers max speed a ship can travel
[*]
Weapon sounds get bigger as a weapon group aquires more blocks (big gun=big boom)
[*]
Ship Core Explosions get larger with a more massive ships
[*]
A complete conversion of the current power block grouping and its box dimension system to
Reactor Core-The Central Unit of any ships Reactor, simply attach a length of Reactor Enhancers to each face to increase its performance
To start, each Reactor core can have 6 enhances connected to it at 1 per each face. Each of these faces draws additional power from the enhancers linked to it.
[*]
Reactor Core Enhancers-A complicated miniaturization of the standard power block
A set of enhancers 5 blocks long adds +5 to the box dimension extending from that face of the Reactor Core (5 blocks linked to the Z face adds 5 to the Z of the "box dimension" equation)
Enhancers extension can be build in any length, manner or direction, as long as it starts from a X face it adds to the X dimensions "box dimension"
Each Enhancer blocks can only touch 2 other enhancer blocks or (A Reactor Core may also be used as one of the alloted 2 touching faces allowed) this forces a player to "chain" out a series of enhancers from each side of the core without merging them
This would allow for more complex power supply designs without forcing players to expand into the XYZ dimensions to the extent that they are now
Schema, i can do a detailed in game example of how this would work, using some colored blocks i can easily show the idea to you
Some addition ideas to be considered
http://starmade.org/content/making-ships-so-much-cooler