Giving some generous thought to the game, i believe the game is missing some "features"
Some of which i know are "planned"
~Colored Plex doors (Red,Blue,Yellow,Green,Black,Purple,etc)
~Oxygen Dispersers for ships (Gathers oxygen from trees in the ship, and places them into containers for EVA or ship use)
~Cockpit to function as alternate core. (We already are given the ability to sit, why not have a control chair?)
~Directional Docking module. (Changed direction of docked entities)
~Docked Entity Master Control module. (Allow you to select which docked entities are for personal use, which are Drones, etc) *Could be integrated with planned AI
~Item Entity Vacuum module. (Sucks in any/all dropped/mined resource, and drops them in designated cargo chests.)
~Turret Entity Modulation Device. (Allows the turret to gather weapon power from primary ship to increase range/damage output) (Better for Large ship vs Large ship battles~Like in Starwars! the Venator vs Grevious's ship)
~Shield Component Modulation Device. (Allows certain quadrants of your ship to have stronger shields while sacrificing other shielded areas) EX: Buildmode sets your ship in a quadrant, your ship has a total of 80million shields, divided into 8 quadrants, and you want to make your front 4 quadrants stronger, so you decrease the rear 4 from 100% to 50% and increase the front 4 to 150% (Do note: If you lose your Rear Shields, your entire shield system will have a 50/50% Chance of failing completely) (Also note, what ever shield capacitors are in the rear quadrants, will be destroyed, your frontal shields will revert to 100% with the total shield amount diminishing.)
Some of which i know are "planned"
~Colored Plex doors (Red,Blue,Yellow,Green,Black,Purple,etc)
~Oxygen Dispersers for ships (Gathers oxygen from trees in the ship, and places them into containers for EVA or ship use)
~Cockpit to function as alternate core. (We already are given the ability to sit, why not have a control chair?)
~Directional Docking module. (Changed direction of docked entities)
~Docked Entity Master Control module. (Allow you to select which docked entities are for personal use, which are Drones, etc) *Could be integrated with planned AI
~Item Entity Vacuum module. (Sucks in any/all dropped/mined resource, and drops them in designated cargo chests.)
~Turret Entity Modulation Device. (Allows the turret to gather weapon power from primary ship to increase range/damage output) (Better for Large ship vs Large ship battles~Like in Starwars! the Venator vs Grevious's ship)
~Shield Component Modulation Device. (Allows certain quadrants of your ship to have stronger shields while sacrificing other shielded areas) EX: Buildmode sets your ship in a quadrant, your ship has a total of 80million shields, divided into 8 quadrants, and you want to make your front 4 quadrants stronger, so you decrease the rear 4 from 100% to 50% and increase the front 4 to 150% (Do note: If you lose your Rear Shields, your entire shield system will have a 50/50% Chance of failing completely) (Also note, what ever shield capacitors are in the rear quadrants, will be destroyed, your frontal shields will revert to 100% with the total shield amount diminishing.)