- Joined
- Dec 17, 2013
- Messages
- 5
- Reaction score
- 0
So I wanted to give some feedback and suggestions to the current PvP situations involving cloaked ships using radar jammers + turrets.
The system automatically uncloaks ships that fire with their weapons from what I have seen so far.
Yet cloaked ships with turrets can shoot at will without any reprocutions to their cloak?
This has allowed a single player to constantly attack my faction homebase and kill multiple people too many times to count. So how do we combat this? We tried to get 5 of us in large ships to combat him yet could only land a few hits, even our incredibly large ship had the annoying cloaker sat behind shooting, and couldn't shake him all the way back the home base....
It seems a bit odd that a simple cloaked ship can do so much damage? Especially to a large group of people that are actively trying to destroy him.
Suggestion: Uncloak the ships when their turrets engage a target.
This will maintain a ships ability to do stealth op's and move behind defences, yet not allow it to fly around a target in circles unable to be shot by turrets.
This isn't an issue with smaller cloaked ships as we can see when they shoot and thus shoot back in the direction where the bullets come from. Yet the ships I have seen can outgun ships 4 times their size due to the ability to sue turrets, yet not be shot by turrets themselves!
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I understand many of you will have ways of combating these issues, so any help would be appreciated as our group have started to dislike the game each time this happens to us.
~ James
The system automatically uncloaks ships that fire with their weapons from what I have seen so far.
Yet cloaked ships with turrets can shoot at will without any reprocutions to their cloak?
This has allowed a single player to constantly attack my faction homebase and kill multiple people too many times to count. So how do we combat this? We tried to get 5 of us in large ships to combat him yet could only land a few hits, even our incredibly large ship had the annoying cloaker sat behind shooting, and couldn't shake him all the way back the home base....
It seems a bit odd that a simple cloaked ship can do so much damage? Especially to a large group of people that are actively trying to destroy him.
Suggestion: Uncloak the ships when their turrets engage a target.
This will maintain a ships ability to do stealth op's and move behind defences, yet not allow it to fly around a target in circles unable to be shot by turrets.
This isn't an issue with smaller cloaked ships as we can see when they shoot and thus shoot back in the direction where the bullets come from. Yet the ships I have seen can outgun ships 4 times their size due to the ability to sue turrets, yet not be shot by turrets themselves!
===== ===== =====
I understand many of you will have ways of combating these issues, so any help would be appreciated as our group have started to dislike the game each time this happens to us.
~ James