Despite being an amazing game, one thing Starmade does not have is a way to travel long distances effieciently. I have read the "Hyper-Realm" thread (as well as a very quick google search to see if anyone else had a similar idea to mine), and while I do think it is a cool idea, I thought I would through mine into the mix.
I think that there should be a new type of entity, a jumpgate (warpgate, whatever), that would allow instantaneous travel from its location to somewhere else, but at the cost of a lot of energy (similar to the graviton catapult from the star trek voyager episode). To simplify it, I will put my concept into points.
1. You purchase a "Jumpgate Core" that is placed the same as a ship core.
2. This new core acts very similar to a ship core (can attach shields, thrusters, etc), except that no weapon modules can be placed on it.
3. A new module, usable only by this entity, would be the "Jumpgate Computer"
4. Attach many "Jump Blocks" to the Jumpgate Computer, same as attaching weapons to weapon computers.
5. By activating the Jump Blocks (tractor beam,similar to activating plexdoors) and then flying through them, you would be able to jump to (only to, not from) a set location X number of sectors away. This would be limited in several of ways.
When I say a set location away, I mean you can go down to the core, press r, then enter the 3 coordinates for the sector before going back to your ship to activating it.
5.1. First, the size of the entity that can use the Jumpgate is directly based on the number of Jump blocks attach to the Jumpgate. A ship that is only a core could use any jumpgate, but a massive titan-class ship would need an equally massive jumpgate.
5.2. Second, the distance traveled consumes a porportional amount of energy, to the point where moving anything beyond, say, 1 sector would be impossible without more energy storage because you wouldn't have enough energy stockpiled to even begin the process.
5.3. Third, the jump could be prevented if it would land you directly inside a sector with a faction base to avoid surprise attacks (don't know if this is a good idea, don't do much pvp, maybe people would like the idea of jumping in directly in the middle of their enemies)
5.4 Fourth, the jumps would have to be spaced out. Maybe set the jumpcore to recharge energy at a slower rate, maybe make the energy requirements so high that you have to wait 10 minutes before it has enough power for another jump.
6. An interesting concept would be to build a giant jumpgate, and build a slightly smaller one. Send the smaller jumpgate through the larger one to allow 2-way travel without having to construct a new jumpgate wherever you land.
I have absolutely no idea how difficult this is to code (I do a bit of coding, but nothing near a real game yet), so I hope it is possible to impliment (as well as being a fun idea). I really hope that people in the community will leave suggestions, because I really want to know what people think of this.
Edit: After reading some comments on other threads, I feel like this warp/jumpgate idea may have already been discussed. Since I can't find any thread that details a complete design of a jumpgate, I hope that I am not just repeating something that already exists, but I might be, so sorry if I am just rehashing an old arguement.
I think that there should be a new type of entity, a jumpgate (warpgate, whatever), that would allow instantaneous travel from its location to somewhere else, but at the cost of a lot of energy (similar to the graviton catapult from the star trek voyager episode). To simplify it, I will put my concept into points.
1. You purchase a "Jumpgate Core" that is placed the same as a ship core.
2. This new core acts very similar to a ship core (can attach shields, thrusters, etc), except that no weapon modules can be placed on it.
3. A new module, usable only by this entity, would be the "Jumpgate Computer"
4. Attach many "Jump Blocks" to the Jumpgate Computer, same as attaching weapons to weapon computers.
5. By activating the Jump Blocks (tractor beam,similar to activating plexdoors) and then flying through them, you would be able to jump to (only to, not from) a set location X number of sectors away. This would be limited in several of ways.
When I say a set location away, I mean you can go down to the core, press r, then enter the 3 coordinates for the sector before going back to your ship to activating it.
5.1. First, the size of the entity that can use the Jumpgate is directly based on the number of Jump blocks attach to the Jumpgate. A ship that is only a core could use any jumpgate, but a massive titan-class ship would need an equally massive jumpgate.
5.2. Second, the distance traveled consumes a porportional amount of energy, to the point where moving anything beyond, say, 1 sector would be impossible without more energy storage because you wouldn't have enough energy stockpiled to even begin the process.
5.3. Third, the jump could be prevented if it would land you directly inside a sector with a faction base to avoid surprise attacks (don't know if this is a good idea, don't do much pvp, maybe people would like the idea of jumping in directly in the middle of their enemies)
5.4 Fourth, the jumps would have to be spaced out. Maybe set the jumpcore to recharge energy at a slower rate, maybe make the energy requirements so high that you have to wait 10 minutes before it has enough power for another jump.
6. An interesting concept would be to build a giant jumpgate, and build a slightly smaller one. Send the smaller jumpgate through the larger one to allow 2-way travel without having to construct a new jumpgate wherever you land.
I have absolutely no idea how difficult this is to code (I do a bit of coding, but nothing near a real game yet), so I hope it is possible to impliment (as well as being a fun idea). I really hope that people in the community will leave suggestions, because I really want to know what people think of this.
Edit: After reading some comments on other threads, I feel like this warp/jumpgate idea may have already been discussed. Since I can't find any thread that details a complete design of a jumpgate, I hope that I am not just repeating something that already exists, but I might be, so sorry if I am just rehashing an old arguement.