- Joined
- Jun 29, 2013
- Messages
- 95
- Reaction score
- 3
This is referring to lock on time as well as missile speed.
1. It takes too long to lock missiles on a target. If the target has turrets and you accidentaly mouse over close to a turret, it throws the whole thing off. I think half the time to lock on is even a little slow.
2. The missiles are too slow. There isn't really a good reason why missiles would normally go slower than the max speed of a ship. I'm not sure if it is possible to build a missile launcher big enough to allow them to go as fast as the max speed of 50. It would be a little more realistic if they went twice as fast. Maybe you can increase the recharge time. This latest update has in effect weakened their damage already.
Another suggestion is to differentiate the 3 types of missiles a little more. Maybe the dumb missiles can do more damage, the heat seeking ones can do just as much damage, but go faster, and the lock on can go fastest with the least damage. This will actually make it a choice as to which missiles to buy. Currently the lock on missiles are clearly superior. The dumbfire ones can't hit anything, the heat seeking ones go after your own allies and sometimes yourself. The lock on missiles can lock on as well as dumb fire.
Currently there is just no point in buying any other missiles besides the lock on missiles, because the other 2 offer no advantages.
1. It takes too long to lock missiles on a target. If the target has turrets and you accidentaly mouse over close to a turret, it throws the whole thing off. I think half the time to lock on is even a little slow.
2. The missiles are too slow. There isn't really a good reason why missiles would normally go slower than the max speed of a ship. I'm not sure if it is possible to build a missile launcher big enough to allow them to go as fast as the max speed of 50. It would be a little more realistic if they went twice as fast. Maybe you can increase the recharge time. This latest update has in effect weakened their damage already.
Another suggestion is to differentiate the 3 types of missiles a little more. Maybe the dumb missiles can do more damage, the heat seeking ones can do just as much damage, but go faster, and the lock on can go fastest with the least damage. This will actually make it a choice as to which missiles to buy. Currently the lock on missiles are clearly superior. The dumbfire ones can't hit anything, the heat seeking ones go after your own allies and sometimes yourself. The lock on missiles can lock on as well as dumb fire.
Currently there is just no point in buying any other missiles besides the lock on missiles, because the other 2 offer no advantages.