The increasingly not-so-recent factory update came with some improvements, most notably the removal of the impossible-to-remember recipes. However, I believe that while it was a step in the right direction, it was also a bit too far.
I suggest we return to something more similar to the previous system, but with a few notable changes. Since I never really got a good grasp of the details of the old system and as such not exactly how it differs from mine, I'll just write down the whole thing.
The factory controller would be the most major addition, and would replace the current random recipes. You would select a block in it's Gui, and it would tell any factories to which you link it to manufacture it. Furthermore, it will tell you what items the factory will require to deliver the desired product, (which will never vary) to keep the issue of memorizing recipes eliminated.
The manufacturing blocks would be the core of the mechanic. There would be a few of them, each with a separate purpose, such as one to alter hardness, color and shape of hull, one to put together circuitry components, one to process organic materials into colors and proteins, etc. Not to many though, five or six at most.
The input block could be entirely removed, and replaced by the ability of factories to selectively pull items from linked plexstorages.
Input enhancers could work as usual, there's not much about them that needs altering.
Mineral processing blocks, which I am not certain were removed, could altogether be replaced by a mineral processing factory.
And that's about it. I'm open to criticism, so post ahead.
I suggest we return to something more similar to the previous system, but with a few notable changes. Since I never really got a good grasp of the details of the old system and as such not exactly how it differs from mine, I'll just write down the whole thing.
The factory controller would be the most major addition, and would replace the current random recipes. You would select a block in it's Gui, and it would tell any factories to which you link it to manufacture it. Furthermore, it will tell you what items the factory will require to deliver the desired product, (which will never vary) to keep the issue of memorizing recipes eliminated.
The manufacturing blocks would be the core of the mechanic. There would be a few of them, each with a separate purpose, such as one to alter hardness, color and shape of hull, one to put together circuitry components, one to process organic materials into colors and proteins, etc. Not to many though, five or six at most.
The input block could be entirely removed, and replaced by the ability of factories to selectively pull items from linked plexstorages.
Input enhancers could work as usual, there's not much about them that needs altering.
Mineral processing blocks, which I am not certain were removed, could altogether be replaced by a mineral processing factory.
And that's about it. I'm open to criticism, so post ahead.