- Joined
- Jun 15, 2015
- Messages
- 12
- Reaction score
- 11
We have done a bit of tweaking with the vanilla faction config settings and have come up with a 'different' way to play pertaining to faction warfare.
With vanilla configs, the more players you have, the more FP (faction points) your faction obtains. With these FPs you can maintain territories.
We flipped that on it's side and made it so the more players your faction holds, the more FP you lose, but taking territory gives you FP. This makes taking territory a priority and creating unique battlefields around the galaxies.
The issue we are running into is the game is coded to stop factions from taking more territory if their FP go negative, their territories start being taken away and the game will refuse to allow any more territories from being taken by that faction.
We wish to allow players/factions to take territory during this time, so they can pull out of the negatives.
A single option in the configs (such as "AllowTerritoryOnNegative") would be a solution to this problem.
Thank you for your time,
Vennex
With vanilla configs, the more players you have, the more FP (faction points) your faction obtains. With these FPs you can maintain territories.
We flipped that on it's side and made it so the more players your faction holds, the more FP you lose, but taking territory gives you FP. This makes taking territory a priority and creating unique battlefields around the galaxies.
The issue we are running into is the game is coded to stop factions from taking more territory if their FP go negative, their territories start being taken away and the game will refuse to allow any more territories from being taken by that faction.
We wish to allow players/factions to take territory during this time, so they can pull out of the negatives.
A single option in the configs (such as "AllowTerritoryOnNegative") would be a solution to this problem.
Thank you for your time,
Vennex