The current 5-rank system is limiting and doesn't allow for an ingame indication of the more complicated rank system most factions have. I propose that, first of all, perhaps a faction's maximum number of ranks could be increased to, say, 6. (Think Ensign, Lieutenant, Lieutenant Commander, Commander, Captain, Admiral.) Additionally, it should be possible to create multiple divisions.
For example, a new member applying to be a member of the Space Navy (In other words, to be a pilot or captain) would be put into that division, which would probably consist of generic naval ranks - Ensign, Lieutenant, Lt. Commander, Commander, and Captain. However, a member applying to be an engineer/industrial specialist would be put in that division, consisting of Engineering Recruit, Engineer, and Engineering Supervisor. Additionally, a faction could have a set of ranks for a command division - something like Admiral, Joint Chief of Staff, and Supreme Commander/Commander in Chief/Grand Admiral/whatever.
Promotion and demotion of lower-ranked members within a division would be new configurable rank permissions for each rank.
For example, a new member applying to be a member of the Space Navy (In other words, to be a pilot or captain) would be put into that division, which would probably consist of generic naval ranks - Ensign, Lieutenant, Lt. Commander, Commander, and Captain. However, a member applying to be an engineer/industrial specialist would be put in that division, consisting of Engineering Recruit, Engineer, and Engineering Supervisor. Additionally, a faction could have a set of ranks for a command division - something like Admiral, Joint Chief of Staff, and Supreme Commander/Commander in Chief/Grand Admiral/whatever.
Promotion and demotion of lower-ranked members within a division would be new configurable rank permissions for each rank.
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