Faction points and capital ships

    Valiant70

    That crazy cyborg
    Joined
    Oct 27, 2013
    Messages
    2,189
    Reaction score
    1,168
    • Thinking Positive
    • Purchased!
    • Legacy Citizen 4
    Ragnarok Galaxy limits ships over a certain size based on the number of members in a faction. This gives us a good balance of allowing large ships (up to 500k mass) without trashing the server CPU. I'd like to see a similar mechanic added to the game.

    Concept 1: capship threshold (server setting) - the minimum number of blocks required for a ship to be considered a capship (capital vessel)

    Concept 2: capships categories (server settings) - optional mass categories for multiple size classes of capships.

    Concept 3: Factioned capships cost Faction Points. A faction may set whether to unfaction capships or systems first upon running out of FP.
     
    • Like
    Reactions: Snk and Top 4ce
    Joined
    Oct 1, 2013
    Messages
    60
    Reaction score
    1
    Ragnarok Galaxy limits ships over a certain size based on the number of members in a faction. This gives us a good balance of allowing large ships (up to 500k mass) without trashing the server CPU. I'd like to see a similar mechanic added to the game.

    Concept 1: capship threshold (server setting) - the minimum number of blocks required for a ship to be considered a capship (capital vessel)

    Concept 2: capships categories (server settings) - optional mass categories for multiple size classes of capships.

    Concept 3: Factioned capships cost Faction Points. A faction may set whether to unfaction capships or systems first upon running out of FP.
    It's a good idea, but it should be optional (of course) and by default off (for all those people who play on LAN)
     

    Valiant70

    That crazy cyborg
    Joined
    Oct 27, 2013
    Messages
    2,189
    Reaction score
    1,168
    • Thinking Positive
    • Purchased!
    • Legacy Citizen 4
    It's a good idea, but it should be optional (of course) and by default off (for all those people who play on LAN)
    Sure. You could set the threshold to -1 for infinite, like most similar settings.
     

    CyberTao

    鬼佬
    Joined
    Nov 10, 2013
    Messages
    2,564
    Reaction score
    641
    • Legacy Citizen 4
    • Railman Gold
    • Thinking Positive
    Concept 2: capships categories (server settings) - optional mass categories for multiple size classes of capships.
    Anything attempting to classify a wide range of ships is prone to failure. I can't see server owners ever using it due to the nature of everyone having their own classing system almost, aside from RP-like servers that used a system uniformly.
    "Capital Ship" as a name is already taken anyways, for a planned system involving station blocks on ships.

    Aside from that, it just seems odd really. While there are servers that limit ship sizes, they are better off with a setting to not allow BPs with a mass of X+. Not being able to spawn or upload it from SP would limit them enough to not be a common thing.

    I also dislike the idea of any FP costs assigned to ships. Could have a fluid FP cost for a homebase (since docked things increase the mass), but not for just having ships.
     

    Valiant70

    That crazy cyborg
    Joined
    Oct 27, 2013
    Messages
    2,189
    Reaction score
    1,168
    • Thinking Positive
    • Purchased!
    • Legacy Citizen 4
    "Capital Ship" as a name is already taken anyways, for a planned system involving station blocks on ships.
    The definition of a capship aside, I think they should have a FP cost to make FP more useful.

    It doesn't sound like your play style would benefit from this, but there are servers that already use a system that would work well with this as I stated in the OP.
     
    Joined
    Feb 15, 2015
    Messages
    86
    Reaction score
    9
    Ragnarok Galaxy limits ships over a certain size based on the number of members in a faction..
    That sounds very unfair and unbalanced. I just means the largest faction is the most powerful merely because it is larger. I think a better idea is instead to just make it so that every faction can't have more than a X number of ships of each size class.
     

    CyberTao

    鬼佬
    Joined
    Nov 10, 2013
    Messages
    2,564
    Reaction score
    641
    • Legacy Citizen 4
    • Railman Gold
    • Thinking Positive
    That sounds very unfair and unbalanced. I just means the largest faction is the most powerful merely because it is larger. I think a better idea is instead to just make it so that every faction can't have more than a X number of ships of each size class.
    Ragnarok is a RP server, blueprints are heavily moderated by the admins. Factions can gain blueprint slots by owning stations (note how I said factions, not players), this gives incentive for players to build beyond the single invincible homebase, and more stations and sectors to protect requires more members, since they have an player-pirate faction as well.
    It's a tad more realistic in a sense, since tiny countries can't hope to oppose 1st world ones irl, plus lonewolf factions are really hard to account for in their lore (Bigger factions make the lore-part of it easier).

    Blueprint uploads are disabled, and you can't save your WIP on the server without a blueprint slot. Bigger factions gain those slots, hence why you would want to team up with someone. 1 man factions are kinda silly anyways

    Anyways /offtopic

    The definition of a capship aside, I think they should have a FP cost to make FP more useful.

    It doesn't sound like your play style would benefit from this, but there are servers that already use a system that would work well with this as I stated in the OP.
    In a round about why, I was trying to say you didn't really need all of this, just a flat maximum for blueprints would do just as fine, with RP rules filling in the rest.
     
    Last edited: