Ragnarok Galaxy limits ships over a certain size based on the number of members in a faction. This gives us a good balance of allowing large ships (up to 500k mass) without trashing the server CPU. I'd like to see a similar mechanic added to the game.
Concept 1: capship threshold (server setting) - the minimum number of blocks required for a ship to be considered a capship (capital vessel)
Concept 2: capships categories (server settings) - optional mass categories for multiple size classes of capships.
Concept 3: Factioned capships cost Faction Points. A faction may set whether to unfaction capships or systems first upon running out of FP.
Concept 1: capship threshold (server setting) - the minimum number of blocks required for a ship to be considered a capship (capital vessel)
Concept 2: capships categories (server settings) - optional mass categories for multiple size classes of capships.
Concept 3: Factioned capships cost Faction Points. A faction may set whether to unfaction capships or systems first upon running out of FP.