A idea on faction relationships with AI
The relationship of a faction with another faction should have a scale from 0 to 100.
0 will be the faction hates your faction a lot. If it is a AI faction they will send wave after wave of their ships, they will attack you with no warning and you can't trade with them unless it is a peace offering trade. The friends of this faction relationship will decrease with you faction too.
If it is 25 the faction will dislike you. If it is a AI faction they will send some of their ships after you but will attack you with less aggression then 0. They give you one warning before attacking you. You can trade with them quickly if you take too long you get a warning and they will attack you.
If it is 50 the factions will be neutral they will give you three warning before they attack you. If it is a AI faction they won't notice you. you can trade with them. They will help you when you are under attack if they get something out of it. They give you a few quests with some profit for you.
If it is 75 they like you. If it is AI faction they will support you from time to time with a few of their troops. they will give you seven warnings before they start chasing you away without shooting. You can trade with them and receive quests that give you considerable amount of money.
if it is 100 they love your faction. They will support you when every you are under attack with a fleet of ships. they will not mind you attacking them unless relationship goes under 85%. you can trade with them and they give you quests that give you a lot of money. They allow your faction full access to their bases incept for the faction module.
How the relationship points get effect.
positive: you destroy their emeries ships, you trade with them, you are friends with their friends and you do quests for them.
negative: you attack them, are friends with their emeries, chase after them and destroy their ships.
So what do you think starmade plays vote in the poll and tell of ways to improve it
Edit: some AI factions relationship increase from enemy to neutral over time
The relationship of a faction with another faction should have a scale from 0 to 100.
0 will be the faction hates your faction a lot. If it is a AI faction they will send wave after wave of their ships, they will attack you with no warning and you can't trade with them unless it is a peace offering trade. The friends of this faction relationship will decrease with you faction too.
If it is 25 the faction will dislike you. If it is a AI faction they will send some of their ships after you but will attack you with less aggression then 0. They give you one warning before attacking you. You can trade with them quickly if you take too long you get a warning and they will attack you.
If it is 50 the factions will be neutral they will give you three warning before they attack you. If it is a AI faction they won't notice you. you can trade with them. They will help you when you are under attack if they get something out of it. They give you a few quests with some profit for you.
If it is 75 they like you. If it is AI faction they will support you from time to time with a few of their troops. they will give you seven warnings before they start chasing you away without shooting. You can trade with them and receive quests that give you considerable amount of money.
if it is 100 they love your faction. They will support you when every you are under attack with a fleet of ships. they will not mind you attacking them unless relationship goes under 85%. you can trade with them and they give you quests that give you a lot of money. They allow your faction full access to their bases incept for the faction module.
How the relationship points get effect.
positive: you destroy their emeries ships, you trade with them, you are friends with their friends and you do quests for them.
negative: you attack them, are friends with their emeries, chase after them and destroy their ships.
So what do you think starmade plays vote in the poll and tell of ways to improve it
Edit: some AI factions relationship increase from enemy to neutral over time
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