Is there anyway to extend the range of id beyond 2048 in the BlockTypes.properties file?
simply extending the file to have numbers beyond that causes parser exceptions. Currently in my blocktypes all 2048 slots are in use via other blocks.
If their is no way to extend the range beyond 2048 then is there a way to impliment subids? example of subid is this, grey hull block is number 5 and it comes in many shapes. 5 being the main block, well instead of giving each shape its own full id, we make wedge (normally 293) into or 5.2, corner into 5.3(instead of 302) tetra would be 5.4 instead of (348) penta would be 5.5 (instead of 357) just with that 1 selection of blocks we would save 4 id numbers. this would vastly increase the amount of blocks the game can have and might improve organization a little bit.
simply extending the file to have numbers beyond that causes parser exceptions. Currently in my blocktypes all 2048 slots are in use via other blocks.
If their is no way to extend the range beyond 2048 then is there a way to impliment subids? example of subid is this, grey hull block is number 5 and it comes in many shapes. 5 being the main block, well instead of giving each shape its own full id, we make wedge (normally 293) into or 5.2, corner into 5.3(instead of 302) tetra would be 5.4 instead of (348) penta would be 5.5 (instead of 357) just with that 1 selection of blocks we would save 4 id numbers. this would vastly increase the amount of blocks the game can have and might improve organization a little bit.