Something like shrapnels, sparks etc. would need a proper particel effect system that we don't have at the current state of the game
Which actually looks really good. If you stop to admire them and they aren't inside half you ship or you're running away before you can really see them, they are really well programmed. If we could somehow get some larger shards with fragments spanning multiple blocks would look great.We already have Flying Debris
FlyingDebrisWhich actually looks really good. If you stop to admire them and they aren't inside half you ship or you're running away before you can really see them, they are really well programmed. If we could somehow get some larger shards with fragments spanning multiple blocks would look great.
i'm not sorry don't want anyone to forget this wonderful idea--Edit--
Sorry
The new effect for thruster plumes, muzzle flashes and beacons is perfect for explosions.
(*no acutal ingame footage)
Once a block get's destroyed it emits a small glow, additionaly to the already present debris parts.
Due to the nature of this effect the glows add up to big explosions like when a missile takes out a big chunk of armor.
The mechanics for this are already there and it would add another portion of good spice to the visual gameplay
Ingame test using beacons:
Since every destroyed block emits the glow it would naturally be the size of the projectile's damage radiusShould def match the color of the projectile and radius should match the damage radius of the weapon!
Why would the effect come from the ship and not the projectile. Especially misses, the projectile is exploding against armor. Maybe explosions from the ship would occur at certain damage percentages, but, to me, projectile color makes more senseSince every destroyed block emits the glow it would naturally be the size of the projectile's damage radius
But I'm not sure if it's actually possible with the projectile colours, since the effect comes from the ship, not the projectile
The destroyed blocks emit the glow, not the projectileWhy would the effect come from the ship and not the projectile. Especially misses, the projectile is exploding against armor. Maybe explosions from the ship would occur at certain damage percentages, but, to me, projectile color makes more sense
I like the simplicity of this idea.The destroyed blocks emit the glow, not the projectile
-le sigh- The reason the ship should be what sets the glow color is very simple.
The ship is (in theory) made of metal, which is now glowing/on fire.
Not all metals burn the same color.
Should the projectile contribute it's own color for a few seconds? (maybe 10 or so) sure! but after that time, it's up to the ship.
Again, not all metals burn the same color.
Fire class - WikipediaPanik Attak said:1. Metals don't typically "burn" especially not any metal used as armor plating...on a space ship.
Fun fact, the chemistry of an item tends not to give two shits about where the source of the energy heating it comes from.Panik Attak said:2. If the metal plate is heating up, it would be from the heat of the explosion in the projectile.
Not sure why you're bringing this up, as it doesn't actually relate to the argument/discussion about color.Panik Attak said:The metal armor breaking off from impact is shrapnel breaking loose from the impact and/or blast of the projectile, depending on the type of projectile used.