Hi,
reading through suggestion forum I see that vast suggestions focus on tweaking game mechanics used mainly for PvP. Nothing against it and I feel that problems with docking and problems with shilds trusters and you-name-it are important. What I feel is lack of challenges in PvE side. Dont forget PvE/Construction/Eploration/survival part, because if you end up tweaking PvP you will not have time to do more creative stuff and you can do it as a full time job. Every major mmorpg is constantly tweeaking pvP system.
I started game quite recently and after finding first harvestable station I achieved almost everything I can get in the game. I have enough money to build ship that withstands pirates I can start planet wide factory and I can travers universe there and back without any fear or challenge. Yey. And unless I want to get blown to boxes by some dude with 1000 amcs what else can I do?
Sorry for sarcasm - no offense ment. What I lack here is no technical gimmicks but PvE/Construction content and constrains in fact. I play this game with my children (4-5 years old) and they love to build nice looking ships, go to planets and explore space. Search for hidden and rare minerals/and treasuse, fear from unknown thats all motor for imagination. Take for example minecraft. There are monsters, some common, some rare. Deeper you go more strange things you meet - lava, bedrock, nether fortresses dungeons etc. Game should have two modes. PvE and PvP. Give bit more love to PvE sometimes.
Game is good - here are some ideas what would make it great in my eyes.
Make some stuff rare, some crucial minerals available only if you go deep in the ground if you scout a lot or you are in some sort of danger. Make planet more resistant to ships (eg. through planetary shields that has to be turned off manually) so you sometimes have to risk your skin on surface. Make mobs on/under surface - mob explorers, space gremlins, aliens, whatever. Make more variation in planet types. We would love to scout universe to find alien planed where unobtabilium can be found to build stronger hull, better engines, stronger shields. Make some minerals tied with types of planets and it makes it automatically rare.
Make galaxy more wild and diverse. Let start on the edge, more you go to the center more wild things can happen (or other way round). Deeper you go, less shops and more danger. Add space weather for some sectors so you have to traverse around to avoid space dust that electrocuts your batery, space mists that corode your hull, black holes that can (if you really not carefull) suck your ship, dangerous space anomalys that hamper your navigation and so on. Add some random boons and dangers to empty space. Starting with derelict ships, aliens, diversity of pirates and stations, minefields, worm holes that are one or two ways and can move you ship over hundreds of secors away and you can end up with space monsters such as space dragons or alien automated planetary bases that can be challenge for even capital ships. Sci fi literature is full on inspiration. And make them drop some nice loot.
To make game really enjoyable for exploration you must allow some crude visualisation of space you have seen. Even crude things like minecraft maps will give you idea of the areas you are moving. Can be special computer that has to be made or something but you cant really aim for exploration game if you lack any ability above numeric coordinates that distinguish sectors.
Make ships movement more apparent from inside. So I dont have to answer question - are we moving? Yes see here is 49.9 speed .... Space debries would probably burden graphic but some speed distortionor fake animation of debris while in cockpit based on speed if you looking from cockpit would be nice.
Anyway great game guys, very creative and its glass that needs to be filled with water.
reading through suggestion forum I see that vast suggestions focus on tweaking game mechanics used mainly for PvP. Nothing against it and I feel that problems with docking and problems with shilds trusters and you-name-it are important. What I feel is lack of challenges in PvE side. Dont forget PvE/Construction/Eploration/survival part, because if you end up tweaking PvP you will not have time to do more creative stuff and you can do it as a full time job. Every major mmorpg is constantly tweeaking pvP system.
I started game quite recently and after finding first harvestable station I achieved almost everything I can get in the game. I have enough money to build ship that withstands pirates I can start planet wide factory and I can travers universe there and back without any fear or challenge. Yey. And unless I want to get blown to boxes by some dude with 1000 amcs what else can I do?
Sorry for sarcasm - no offense ment. What I lack here is no technical gimmicks but PvE/Construction content and constrains in fact. I play this game with my children (4-5 years old) and they love to build nice looking ships, go to planets and explore space. Search for hidden and rare minerals/and treasuse, fear from unknown thats all motor for imagination. Take for example minecraft. There are monsters, some common, some rare. Deeper you go more strange things you meet - lava, bedrock, nether fortresses dungeons etc. Game should have two modes. PvE and PvP. Give bit more love to PvE sometimes.
Game is good - here are some ideas what would make it great in my eyes.
Make some stuff rare, some crucial minerals available only if you go deep in the ground if you scout a lot or you are in some sort of danger. Make planet more resistant to ships (eg. through planetary shields that has to be turned off manually) so you sometimes have to risk your skin on surface. Make mobs on/under surface - mob explorers, space gremlins, aliens, whatever. Make more variation in planet types. We would love to scout universe to find alien planed where unobtabilium can be found to build stronger hull, better engines, stronger shields. Make some minerals tied with types of planets and it makes it automatically rare.
Make galaxy more wild and diverse. Let start on the edge, more you go to the center more wild things can happen (or other way round). Deeper you go, less shops and more danger. Add space weather for some sectors so you have to traverse around to avoid space dust that electrocuts your batery, space mists that corode your hull, black holes that can (if you really not carefull) suck your ship, dangerous space anomalys that hamper your navigation and so on. Add some random boons and dangers to empty space. Starting with derelict ships, aliens, diversity of pirates and stations, minefields, worm holes that are one or two ways and can move you ship over hundreds of secors away and you can end up with space monsters such as space dragons or alien automated planetary bases that can be challenge for even capital ships. Sci fi literature is full on inspiration. And make them drop some nice loot.
To make game really enjoyable for exploration you must allow some crude visualisation of space you have seen. Even crude things like minecraft maps will give you idea of the areas you are moving. Can be special computer that has to be made or something but you cant really aim for exploration game if you lack any ability above numeric coordinates that distinguish sectors.
Make ships movement more apparent from inside. So I dont have to answer question - are we moving? Yes see here is 49.9 speed .... Space debries would probably burden graphic but some speed distortionor fake animation of debris while in cockpit based on speed if you looking from cockpit would be nice.
Anyway great game guys, very creative and its glass that needs to be filled with water.