Hurray for fleets!
Now that we have a few new game mechanics, how about we expand these to include more options for stations and lone ships?
Sure, you could make a fleet of one, but it won't help you dock with stations. Also, making yourself into a fleet would make your ship visible on the universe map, which may be something you want to avoid. Another solution would be to make small fleets invisible on the game map, based on total fleet mass-- but wouldn't nearly be as fun as being able to issue docking and navigation commands to your computer, then get up and roam around your ship.
Now that we have a few new game mechanics, how about we expand these to include more options for stations and lone ships?
- Fleet Move mechanic expanded into autopilot for ships: Add the ability for a players command their ship to fly to a new waypoint, just like fleet ships would move to a new location. This will allow players to exit their ship, roam around, and enjoy the scenery, read mail, and chat with others on the server. Possibly even design a new ship or station while in flight, should that Design computer for both starbases and ships suggestion ever get implemented--although, potentially you could dock a ship core to a rail and build it out while in flight as well. This system could also be used to recall a ship to the player, should it have lost control, or become separated from the player thanks to server lag or a crash.
- Expand Pickup/Shootout rail system for station docking requests: Now ships can automatically dock with a carrier. How about adding the ability for players to request docking with a station? For docking, like transporters, they could be given a list of stations where they can request docking to. We'll need to add a few things for this to work properly:
- Add another invisible block to mark out the size of a ship that may dock to the rail-- this is needed for internal docking bays. The server will pick the smallest area size that will fit the ship requesting docking
- The player must have permission to dock to the rail block at the end of the pickup rail. Faction members first will fill up all faction-member only rails that will fit their ship before filling up the "public access" rails.
- Add another invisible block to mark out the size of a ship that may dock to the rail-- this is needed for internal docking bays. The server will pick the smallest area size that will fit the ship requesting docking
Sure, you could make a fleet of one, but it won't help you dock with stations. Also, making yourself into a fleet would make your ship visible on the universe map, which may be something you want to avoid. Another solution would be to make small fleets invisible on the game map, based on total fleet mass-- but wouldn't nearly be as fun as being able to issue docking and navigation commands to your computer, then get up and roam around your ship.