Currently there's no sustainable way of draining enemy faction points; this would create one. Every enemy station (Yes, including pirate stations) in your territory would cause you to lose a certain number of faction points per turn... maybe 25 or so.
EDIT: Having a claimed base in enemy territory would cost a small amount of FP as well, though. Just spamming hundreds of little block stations in someone's system wouldn't be sustainable.
Also, as Keptick said, it shouldn't be possible to claim a homebase in an enemy system, to prevent non-removable enemy bases. :\
I was thinking, perhaps, that active enemy players or even AIs within the sector of either allied or enemy stations inside your territory could lose you FP as well, but that was a random thought, not at all thought out, and may or may not pan out well.
EDIT2:
Systems, Entity Claims, and FP:
EDIT: Having a claimed base in enemy territory would cost a small amount of FP as well, though. Just spamming hundreds of little block stations in someone's system wouldn't be sustainable.
Also, as Keptick said, it shouldn't be possible to claim a homebase in an enemy system, to prevent non-removable enemy bases. :\
I was thinking, perhaps, that active enemy players or even AIs within the sector of either allied or enemy stations inside your territory could lose you FP as well, but that was a random thought, not at all thought out, and may or may not pan out well.
EDIT2:
Systems, Entity Claims, and FP:
- Owning a planet in your own territory should reduce the amount of FP drained by enemy stations in that system.
- Owning a planet in enemy territory should significantly increase the amount of FP you drain with stations in that system. Heavily shield and defend these, as enemy factions will want to land on the planet and torch out the faction module or possibly detonate the planet!.
- Destroying a planet would destroy its faction claim, however planet destruction should require some sort of timed device on the planet rather than simply shooting at it with an immense gun.
- Stations/planets you own in non-claimed, neutral, or enemy territory should cost a smallish amount of your own FP per turn, to discourage station spamming to tear out someone's FP quickly, or claiming tons of planets in random parts of nowhere to screw up newbie factions' warfare FP mechanics before they're fully aware of how they work. However, it should not drain so much FP that things like claimed gate networks become impractical.
- Any feature that allows you to protect stations/planets - preferably by simply using FP every turn - should only work in your own territory or possibly allied territory; additionally, losing a claimed system to FP loss (or unclaiming, or faction-module-eating robotic spider squid, or whatever else) should cause protected stations/planets in the system to become vulnerable, perhaps after 1 faction tick.
- Despite its protection, your home base station or planet should be exempt from the above rule, as well as the FP cost for owning a structure outside of claimed territory. Factions should not be obligated to claim a system.
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